List of usage examples for javax.media.j3d RotationInterpolator RotationInterpolator
public RotationInterpolator(Alpha alpha, TransformGroup target, Transform3D axisOfTransform, float minimumAngle, float maximumAngle)
From source file:ScenegraphTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create some lights for the scene Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(createApplicationBounds()); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(createApplicationBounds()); objRoot.addChild(aLgt);/*from w w w. j a v a 2 s . c o m*/ objRoot.addChild(lgt1); // create a rotator to spin the whole model around the Y axis TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(createApplicationBounds()); objTrans.addChild(rotator); // build the model itself using helper methods addHead(objTrans); objTrans.addChild(createArm(0, 0, -Math.PI * 0.5)); objTrans.addChild(createArm(0, Math.PI, Math.PI * 0.5)); objRoot.addChild(objTrans); return objRoot; }
From source file:SimpleGeometry.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);/*from w w w. j a v a2s .c om*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(objTrans); // Create a simple shape leaf node, add it to the scene graph. objTrans.addChild(new ColorCube()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:CuboidTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator);//from ww w .j av a2s .c o m // create an appearance Appearance ap = new Appearance(); // render as a wireframe PolygonAttributes polyAttrbutes = new PolygonAttributes(); polyAttrbutes.setPolygonMode(PolygonAttributes.POLYGON_LINE); polyAttrbutes.setCullFace(PolygonAttributes.CULL_NONE); ap.setPolygonAttributes(polyAttrbutes); objTrans.addChild(new Cuboid(50, 30, 20, ap)); objTrans.addChild(new Box(25, 15, 10, ap)); objRoot.addChild(objTrans); return objRoot; }
From source file:BooksDemo.java
public void createScene() { BufferedImage image = new BufferedImage(xpanel.getWidth(), xpanel.getHeight(), BufferedImage.TYPE_INT_RGB); getContentPane().paint(image.getGraphics()); BufferedImage subImage = new BufferedImage(CANVAS3D_WIDTH, CANVAS3D_HEIGHT, BufferedImage.TYPE_INT_RGB); ((Graphics2D) subImage.getGraphics()).drawImage(image, null, -c3d.getX(), -c3d.getY()); Background bg = new Background(new ImageComponent2D(ImageComponent2D.FORMAT_RGB, subImage)); BoundingSphere bounds = new BoundingSphere(); bounds.setRadius(100.0);//from w w w . jav a 2s .c o m bg.setApplicationBounds(bounds); BranchGroup objRoot = new BranchGroup(); objRoot.addChild(bg); TransformGroup objTg = new TransformGroup(); objTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D yAxis = new Transform3D(); rotor1Alpha = new Alpha(1, 400); rotator1 = new RotationInterpolator(rotor1Alpha, objTg, yAxis, (float) Math.PI * 1.0f, (float) Math.PI * 2.0f); rotator1.setSchedulingBounds(bounds); textures.put("pages_top", createTexture("pages_top.jpg")); textures.put("pages", createTexture("amazon.jpg")); textures.put("amazon", createTexture("amazon.jpg")); textures.put("cover1", createTexture("cover1.jpg")); textures.put("cover2", createTexture("cover2.jpg")); textures.put("cover3", createTexture("cover3.jpg")); book = new com.sun.j3d.utils.geometry.Box(0.5f, 0.7f, 0.15f, com.sun.j3d.utils.geometry.Box.GENERATE_TEXTURE_COORDS, new Appearance()); book.getShape(book.TOP).setAppearance((Appearance) textures.get("pages_top")); book.getShape(book.RIGHT).setAppearance((Appearance) textures.get("pages")); book.getShape(book.LEFT).setAppearance((Appearance) textures.get("amazon")); book.getShape(book.FRONT).setAppearance((Appearance) textures.get("cover1")); book.getShape(book.BACK).setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); book.getShape(book.FRONT).setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); // book.getShape(book.LEFT).setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); // book.getShape(book.RIGHT).setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); objTg.addChild(book); objTg.addChild(rotator1); Transform3D spin = new Transform3D(); Transform3D tempspin = new Transform3D(); spin.rotX(Math.PI / 8.0d); tempspin.rotY(Math.PI / 7.0d); spin.mul(tempspin); TransformGroup objTrans = new TransformGroup(spin); objTrans.addChild(objTg); objRoot.addChild(objTrans); SimpleUniverse u = new SimpleUniverse(c3d); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(objRoot); View view = u.getViewer().getView(); view.setSceneAntialiasingEnable(true); }
From source file:MultiView.java
public BranchGroup createSceneBranchGroup() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); //Make the scene graph try {// ww w .j av a 2 s . c om TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); // Create appearance object for textured cube Appearance app = new Appearance(); Texture tex = new TextureLoader("Dog.jpg", this).getTexture(); app.setTexture(tex); // Create a simple shape leaf node, add it to the scene graph. Box textureCube = new Box(2, 3, 4, Box.GENERATE_TEXTURE_COORDS, app); objTrans.addChild(textureCube); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); } catch (RuntimeException e) { System.out.println("MultiView.createSceneBranchGroup:" + e.getMessage()); System.exit(-1); } return objRoot; }
From source file:LoaderTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create a TransformGroup to flip the hand onto its end and enlarge it. TransformGroup objTrans1 = new TransformGroup(); Transform3D tr = new Transform3D(); objTrans1.getTransform(tr);/*from w w w. j a va 2 s .c o m*/ tr.rotX(90.0 * Math.PI / 180.0); tr.setScale(10.0); objTrans1.setTransform(tr); // create a TransformGroup to rotate the hand TransformGroup objTrans2 = new TransformGroup(); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // create a RotationInterpolator behavior to rotate the hand Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans2.addChild(rotator); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // load the object file Scene scene = null; Shape3D shape = null; // read in the geometry information from the data file ObjectFile objFileloader = new ObjectFile(ObjectFile.RESIZE); try { scene = objFileloader.load("hand1.obj"); } catch (Exception e) { scene = null; System.err.println(e); } if (scene == null) System.exit(1); // retrieve the Shape3D object from the scene BranchGroup branchGroup = scene.getSceneGroup(); shape = (Shape3D) branchGroup.getChild(0); // create an Appearance and Material Appearance app = new Appearance(); Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); // assign the appearance to the Shape shape.setAppearance(app); // connect the scenegraph objTrans2.addChild(scene.getSceneGroup()); objTrans1.addChild(objTrans2); objRoot.addChild(objTrans1); return objRoot; }
From source file:TickTockCollision.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);/*from www . j a v a 2 s . c o m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and behaviors BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Create a pair of transform group nodes and initialize them to // identity. Enable the TRANSFORM_WRITE capability so that // our behaviors can modify them at runtime. Add them to the // root of the subgraph. TransformGroup objTrans1 = new TransformGroup(); objTrans1.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(objTrans1); TransformGroup objTrans2 = new TransformGroup(); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans1.addChild(objTrans2); // Create the positioning and scaling transform group node. Transform3D t = new Transform3D(); t.set(0.3, new Vector3d(0.0, -1.5, 0.0)); TransformGroup objTrans3 = new TransformGroup(t); objTrans2.addChild(objTrans3); // Create a simple shape leaf node, add it to the scene graph. objTrans3.addChild(new ColorCube()); // Create a new Behavior object that will perform the desired // rotation on the specified transform object and add it into // the scene graph. Transform3D yAxis1 = new Transform3D(); yAxis1.rotX(Math.PI / 2.0); Alpha tickTockAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 5000, 2500, 200, 5000, 2500, 200); RotationInterpolator tickTock = new RotationInterpolator(tickTockAlpha, objTrans1, yAxis1, -(float) Math.PI / 2.0f, (float) Math.PI / 2.0f); tickTock.setSchedulingBounds(bounds); objTrans2.addChild(tickTock); // Create a new Behavior object that will perform the desired // rotation on the specified transform object and add it into // the scene graph. Transform3D yAxis2 = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis2, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans2.addChild(rotator); // Now create a pair of rectangular boxes, each with a collision // detection behavior attached. The behavior will highlight the // object when it is in a state of collision. Group box1 = createBox(0.3, new Vector3d(-1.3, 0.0, 0.0)); Group box2 = createBox(0.3, new Vector3d(1.3, 0.0, 0.0)); objScale.addChild(box1); objScale.addChild(box2); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:ObjLoad.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.7);/*from ww w.j a va2 s.c o m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); int flags = ObjectFile.RESIZE; if (!noTriangulate) flags |= ObjectFile.TRIANGULATE; if (!noStripify) flags |= ObjectFile.STRIPIFY; ObjectFile f = new ObjectFile(flags, (float) (creaseAngle * Math.PI / 180.0)); Scene s = null; try { s = f.load(filename); } catch (FileNotFoundException e) { System.err.println(e); System.exit(1); } catch (ParsingErrorException e) { System.err.println(e); System.exit(1); } catch (IncorrectFormatException e) { System.err.println(e); System.exit(1); } objTrans.addChild(s.getSceneGroup()); bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); if (spin) { Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); } // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); return objRoot; }
From source file:ConfigObjLoad.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.7);/*ww w. ja va2 s . com*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); int flags = ObjectFile.RESIZE; if (!noTriangulate) flags |= ObjectFile.TRIANGULATE; if (!noStripify) flags |= ObjectFile.STRIPIFY; ObjectFile f = new ObjectFile(flags, (float) (creaseAngle * Math.PI / 180.0)); Scene s = null; try { s = f.load(filename); } catch (FileNotFoundException e) { System.err.println(e); System.exit(1); } catch (ParsingErrorException e) { System.err.println(e); System.exit(1); } catch (IncorrectFormatException e) { System.err.println(e); System.exit(1); } objTrans.addChild(s.getSceneGroup()); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); if (spin) { Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); } // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); return objRoot; }
From source file:Text3DLoad.java
public BranchGroup createSceneGraph() { float sl = textString.length(); // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); // Assuming uniform size chars, set scale to fit string in view t3d.setScale(1.2 / sl);/*from w w w .jav a2s . com*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); Font3D f3d; if (tessellation > 0.0) { f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), tessellation, new FontExtrusion()); } else { f3d = new Font3D(new Font(fontName, Font.PLAIN, 2), new FontExtrusion()); } Text3D txt = new Text3D(f3d, textString, new Point3f(-sl / 2.0f, -1.f, -1.f)); Shape3D sh = new Shape3D(); Appearance app = new Appearance(); Material mm = new Material(); mm.setLightingEnable(true); app.setMaterial(mm); sh.setGeometry(txt); sh.setAppearance(app); objTrans.addChild(sh); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); if (false) { Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); } // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.3f, 0.3f, 0.3f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); return objRoot; }