List of usage examples for javax.media.j3d GeometryArray NORMALS
int NORMALS
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From source file:LightScopeApp.java
Shape3D createLampShape() { Shape3D lamp = new Shape3D(); int stripCounts[] = { 10, 10 }; TriangleStripArray lampGeom = new TriangleStripArray(20, GeometryArray.COORDINATES | GeometryArray.NORMALS, stripCounts);/* www .j ava 2s . c o m*/ lampGeom.setCoordinate(0, new Point3f(-0.01f, 0.9f, 0.01f)); lampGeom.setCoordinate(1, new Point3f(-0.01f, 0.0f, 0.01f)); lampGeom.setCoordinate(2, new Point3f(0.01f, 0.9f, 0.01f)); lampGeom.setCoordinate(3, new Point3f(0.01f, 0.0f, 0.01f)); lampGeom.setCoordinate(4, new Point3f(0.01f, 0.9f, -0.01f)); lampGeom.setCoordinate(5, new Point3f(0.01f, 0.0f, -0.01f)); lampGeom.setCoordinate(6, new Point3f(-0.01f, 0.9f, -0.01f)); lampGeom.setCoordinate(7, new Point3f(-0.01f, 0.0f, -0.01f)); lampGeom.setCoordinate(8, new Point3f(-0.01f, 0.9f, 0.01f)); lampGeom.setCoordinate(9, new Point3f(-0.01f, 0.0f, 0.01f)); lampGeom.setCoordinate(10, new Point3f(-0.1f, 0.9f, 0.1f)); lampGeom.setCoordinate(11, new Point3f(-0.2f, 0.5f, 0.2f)); lampGeom.setCoordinate(12, new Point3f(0.1f, 0.9f, 0.1f)); lampGeom.setCoordinate(13, new Point3f(0.2f, 0.5f, 0.2f)); lampGeom.setCoordinate(14, new Point3f(0.1f, 0.9f, -0.1f)); lampGeom.setCoordinate(15, new Point3f(0.2f, 0.5f, -0.2f)); lampGeom.setCoordinate(16, new Point3f(-0.1f, 0.9f, -0.1f)); lampGeom.setCoordinate(17, new Point3f(-0.2f, 0.5f, -0.2f)); lampGeom.setCoordinate(18, new Point3f(-0.1f, 0.9f, 0.1f)); lampGeom.setCoordinate(19, new Point3f(-0.2f, 0.5f, 0.2f)); Vector3f norm = new Vector3f(-0.7f, 0.0f, 0.7f); lampGeom.setNormal(0, norm); lampGeom.setNormal(1, norm); norm.set(0.7f, 0.0f, 0.7f); lampGeom.setNormal(2, norm); lampGeom.setNormal(3, norm); norm.set(0.7f, 0.0f, -0.7f); lampGeom.setNormal(4, norm); lampGeom.setNormal(5, norm); norm.set(-0.7f, 0.0f, -0.7f); lampGeom.setNormal(6, norm); lampGeom.setNormal(7, norm); norm.set(-0.7f, 0.0f, 0.7f); lampGeom.setNormal(8, norm); lampGeom.setNormal(9, norm); norm.set(-0.7f, 0.0f, 0.7f); lampGeom.setNormal(10, norm); lampGeom.setNormal(11, norm); norm.set(0.7f, 0.0f, 0.7f); lampGeom.setNormal(12, norm); lampGeom.setNormal(13, norm); norm.set(0.7f, 0.0f, -0.7f); lampGeom.setNormal(14, norm); lampGeom.setNormal(15, norm); norm.set(-0.7f, 0.0f, -0.7f); lampGeom.setNormal(16, norm); lampGeom.setNormal(17, norm); norm.set(-0.7f, 0.0f, 0.7f); lampGeom.setNormal(18, norm); lampGeom.setNormal(19, norm); lamp.setGeometry(lampGeom); return lamp; }
From source file:AppearanceTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup zoomTg = new TransformGroup(); zoomTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); zoomTg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // attach a navigation behavior to the position of the viewer KeyNavigatorBehavior key = new KeyNavigatorBehavior(zoomTg); key.setSchedulingBounds(createApplicationBounds()); key.setEnable(true);/*from ww w .j a v a 2 s . co m*/ objRoot.addChild(key); // create a TransformGroup to flip the hand onto its end and enlarge it. TransformGroup objTrans1 = new TransformGroup(); Transform3D tr = new Transform3D(); objTrans1.getTransform(tr); tr.setEuler(new Vector3d(0.5 * Math.PI, 0.6, 0)); objTrans1.setTransform(tr); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(getApplicationBounds()); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(getApplicationBounds()); objRoot.addChild(aLgt); objRoot.addChild(lgt1); int nScale = 50; Box box = new Box(nScale, nScale, nScale, Primitive.GENERATE_NORMALS | Primitive.GENERATE_TEXTURE_COORDS, m_Appearance); Shape3D frontFace = box.getShape(Box.LEFT); // create a new left face so we can // assign per-vertex colors GeometryArray geometry = new QuadArray(4, GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.COLOR_4 | GeometryArray.TEXTURE_COORDINATE_2); nScale = 40; final float[] verts = { // left face -1.0f * nScale, -1.0f * nScale, 1.0f * nScale, -1.0f * nScale, 1.0f * nScale, 1.0f * nScale, -1.0f * nScale, 1.0f * nScale, -1.0f * nScale, -1.0f * nScale, -1.0f * nScale, -1.0f * nScale }; final float[] colors = { // left face 1, 0, 0, 0, 0, 1, 0, 0.2f, 0, 0, 1, 0.8f, 0, 0, 0, 1, }; float[] tcoords = { // left 1, 0, 1, 1, 0, 1, 0, 0 }; Vector3f normalVector = new Vector3f(-1.0f, 0.0f, 0.0f); geometry.setColors(0, colors, 0, 4); for (int n = 0; n < 4; n++) geometry.setNormal(n, normalVector); geometry.setTextureCoordinates(0, tcoords, 0, 4); geometry.setCoordinates(0, verts); frontFace.setGeometry(geometry); // connect the scenegraph objTrans1.addChild(box); zoomTg.addChild(objTrans1); objRoot.addChild(zoomTg); return objRoot; }
From source file:GearTest.java
void addBodyDisks(float shaftRadius, float bodyOuterRadius, float thickness, Appearance look) { int gearBodySegmentVertexCount; // #(segments) per tooth-unit int gearBodyTotalVertexCount; // #(vertices) in a gear face int gearBodyStripCount[] = new int[1]; // per strip (1) vertex count // A ray from the gear center, used in normal calculations float xDirection, yDirection; // The x and y coordinates at each point of a facet and at each // point on the gear: at the shaft, the root of the teeth, and // the outer point of the teeth float xRoot0, yRoot0, xShaft0, yShaft0; float xRoot3, yRoot3, xShaft3, yShaft3; float xRoot4, yRoot4, xShaft4, yShaft4; // Temporary variables for storing coordinates and vectors Point3f coordinate = new Point3f(0.0f, 0.0f, 0.0f); // Gear start differential angle. All gears are constructed with the // center of a tooth at Z-axis angle = 0. double gearStartAngle = -1.0 * toothTopCenterAngle; // Temporaries that store start angle for each portion of tooth facet double toothStartAngle, toothTopStartAngle, toothDeclineStartAngle, toothValleyStartAngle, nextToothStartAngle;// ww w. j a v a 2 s .c o m Shape3D newShape; int index; // The z coordinates for the body disks final float frontZ = -0.5f * thickness; final float rearZ = 0.5f * thickness; /* * Construct the gear's front body (front facing torus disk) __2__ - | - * 4 - /| /- / / | /| \ 0\ / | / / > \ / | / | > \ / | / / | \ / ____|/ | > * \-- --__/ | 1 3 5 * */ gearBodySegmentVertexCount = 4; gearBodyTotalVertexCount = 2 + gearBodySegmentVertexCount * toothCount; gearBodyStripCount[0] = gearBodyTotalVertexCount; TriangleStripArray frontGearBody = new TriangleStripArray(gearBodyTotalVertexCount, GeometryArray.COORDINATES | GeometryArray.NORMALS, gearBodyStripCount); xDirection = (float) Math.cos(gearStartAngle); yDirection = (float) Math.sin(gearStartAngle); xShaft0 = shaftRadius * xDirection; yShaft0 = shaftRadius * yDirection; xRoot0 = bodyOuterRadius * xDirection; yRoot0 = bodyOuterRadius * yDirection; coordinate.set(xRoot0, yRoot0, frontZ); frontGearBody.setCoordinate(0, coordinate); frontGearBody.setNormal(0, frontNormal); coordinate.set(xShaft0, yShaft0, frontZ); frontGearBody.setCoordinate(1, coordinate); frontGearBody.setNormal(1, frontNormal); for (int count = 0; count < toothCount; count++) { index = 2 + count * 4; toothStartAngle = gearStartAngle + circularPitchAngle * (double) count; toothValleyStartAngle = toothStartAngle + toothValleyAngleIncrement; nextToothStartAngle = toothStartAngle + circularPitchAngle; xDirection = (float) Math.cos(toothValleyStartAngle); yDirection = (float) Math.sin(toothValleyStartAngle); xShaft3 = shaftRadius * xDirection; yShaft3 = shaftRadius * yDirection; xRoot3 = bodyOuterRadius * xDirection; yRoot3 = bodyOuterRadius * yDirection; xDirection = (float) Math.cos(nextToothStartAngle); yDirection = (float) Math.sin(nextToothStartAngle); xShaft4 = shaftRadius * xDirection; yShaft4 = shaftRadius * yDirection; xRoot4 = bodyOuterRadius * xDirection; yRoot4 = bodyOuterRadius * yDirection; coordinate.set(xRoot3, yRoot3, frontZ); frontGearBody.setCoordinate(index, coordinate); frontGearBody.setNormal(index, frontNormal); coordinate.set(xShaft3, yShaft3, frontZ); frontGearBody.setCoordinate(index + 1, coordinate); frontGearBody.setNormal(index + 1, frontNormal); coordinate.set(xRoot4, yRoot4, frontZ); frontGearBody.setCoordinate(index + 2, coordinate); frontGearBody.setNormal(index + 2, frontNormal); coordinate.set(xShaft4, yShaft4, frontZ); frontGearBody.setCoordinate(index + 3, coordinate); frontGearBody.setNormal(index + 3, frontNormal); } newShape = new Shape3D(frontGearBody, look); this.addChild(newShape); // Construct the gear's rear body (rear facing torus disc) TriangleStripArray rearGearBody = new TriangleStripArray(gearBodyTotalVertexCount, GeometryArray.COORDINATES | GeometryArray.NORMALS, gearBodyStripCount); xDirection = (float) Math.cos(gearStartAngle); yDirection = (float) Math.sin(gearStartAngle); xShaft0 = shaftRadius * xDirection; yShaft0 = shaftRadius * yDirection; xRoot0 = bodyOuterRadius * xDirection; yRoot0 = bodyOuterRadius * yDirection; coordinate.set(xShaft0, yShaft0, rearZ); rearGearBody.setCoordinate(0, coordinate); rearGearBody.setNormal(0, rearNormal); coordinate.set(xRoot0, yRoot0, rearZ); rearGearBody.setCoordinate(1, coordinate); rearGearBody.setNormal(1, rearNormal); for (int count = 0; count < toothCount; count++) { index = 2 + count * 4; toothStartAngle = gearStartAngle + circularPitchAngle * (double) count; toothValleyStartAngle = toothStartAngle + toothValleyAngleIncrement; nextToothStartAngle = toothStartAngle + circularPitchAngle; xDirection = (float) Math.cos(toothValleyStartAngle); yDirection = (float) Math.sin(toothValleyStartAngle); xShaft3 = shaftRadius * xDirection; yShaft3 = shaftRadius * yDirection; xRoot3 = bodyOuterRadius * xDirection; yRoot3 = bodyOuterRadius * yDirection; xDirection = (float) Math.cos(nextToothStartAngle); yDirection = (float) Math.sin(nextToothStartAngle); xShaft4 = shaftRadius * xDirection; yShaft4 = shaftRadius * yDirection; xRoot4 = bodyOuterRadius * xDirection; yRoot4 = bodyOuterRadius * yDirection; coordinate.set(xShaft3, yShaft3, rearZ); rearGearBody.setCoordinate(index, coordinate); rearGearBody.setNormal(index, rearNormal); coordinate.set(xRoot3, yRoot3, rearZ); rearGearBody.setCoordinate(index + 1, coordinate); rearGearBody.setNormal(index + 1, rearNormal); coordinate.set(xShaft4, yShaft4, rearZ); rearGearBody.setCoordinate(index + 2, coordinate); rearGearBody.setNormal(index + 2, rearNormal); coordinate.set(xRoot4, yRoot4, rearZ); rearGearBody.setCoordinate(index + 3, coordinate); rearGearBody.setNormal(index + 3, rearNormal); } newShape = new Shape3D(rearGearBody, look); this.addChild(newShape); }
From source file:J3dSwingFrame.java
private void constructGeometry() { int flags = GeometryArray.COORDINATES | GeometryArray.COLOR_4 | GeometryArray.NORMALS; geom = new IndexedQuadArray(4, flags, 4); double[] coordinates = { 0.5, 0.5, 0, 0.5, -0.5, 0, -0.5, -0.5, 0, -0.5, 0.5, 0 }; int[] indices = { 0, 1, 2, 3 }; geom.setCoordinates(0, coordinates); geom.setCoordinateIndices(0, indices); float[] colors = { 1, 1, 0, 0, 1, 1, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0 }; geom.setColors(0, colors);/* www . j av a 2s .c o m*/ geom.setColorIndices(0, indices); float[] normal = { 0, 0, 1 }; geom.setNormal(0, normal); geom.setNormal(1, normal); geom.setNormal(2, normal); geom.setNormal(3, normal); setGeometry(geom); }
From source file:ffx.potential.MolecularAssembly.java
/** * <p>//ww w .j a v a 2s. c o m * createBox</p> */ public void createBox() { int vertices = 8; LineArray la = new LineArray(4 * vertices, GeometryArray.COORDINATES | GeometryArray.COLOR_4 | GeometryArray.NORMALS); la.setCapability(LineArray.ALLOW_COORDINATE_WRITE); la.setCapability(LineArray.ALLOW_COORDINATE_READ); la.setCapability(LineArray.ALLOW_COLOR_WRITE); la.setCapability(LineArray.ALLOW_COUNT_READ); la.setCapability(LineArray.ALLOW_INTERSECT); la.setCapability(LineArray.ALLOW_FORMAT_READ); // Create a normal // for (ListIterator li = bondlist.listIterator(); li.hasNext(); ){ // la.setCoordinate(i, a1); // la.setColor(i, col); // la.setNormal(i++, a1); // } ColoringAttributes cola = new ColoringAttributes(new Color3f(), ColoringAttributes.SHADE_GOURAUD); Appearance app = new Appearance(); lineAttributes = new LineAttributes(); lineAttributes.setLineWidth(RendererCache.bondwidth); lineAttributes.setCapability(LineAttributes.ALLOW_WIDTH_WRITE); lineAttributes.setLineAntialiasingEnable(true); app.setLineAttributes(lineAttributes); app.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_READ); app.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_WRITE); RenderingAttributes ra = new RenderingAttributes(); ra.setAlphaTestValue(0.1f); ra.setAlphaTestFunction(RenderingAttributes.GREATER); ra.setDepthBufferEnable(true); ra.setDepthBufferWriteEnable(true); app.setRenderingAttributes(ra); app.setColoringAttributes(cola); Shape3D wireframe = new Shape3D(la, app); // PickTool.setCapabilities(wire, PickTool.INTERSECT_COORD); wireframe.setUserData(this); wireframe.setBounds(new BoundingSphere(new Point3d(0, 0, 0), 10.0)); try { wireframe.setBoundsAutoCompute(false); } catch (Exception e) { e.printStackTrace(); } wireframe.setCapability(Shape3D.ALLOW_GEOMETRY_READ); wireframe.setCapability(Shape3D.ALLOW_APPEARANCE_READ); // return wire; }
From source file:MyJava3D.java
private int computeIntensity(GeometryArray geometryArray, int index, int numPoints) { int intensity = 0; if (computeIntensity != false) { // if we have a normal vector compute the intensity under the // lighting if ((geometryArray.getVertexFormat() & GeometryArray.NORMALS) == GeometryArray.NORMALS) { double cos_theta; double cos_alpha; double cos_beta; for (int n = 0; n < numPoints; n++) geometryArray.getNormal(index + n, normalsArray[n]); // take the average normal vector averageVector(surf_norm, normalsArray, numPoints); temp.set(view);// w ww.j a v a 2 s . c om temp.scale(1.0f, surf_norm); cos_beta = temp.x + temp.y + temp.z; if (cos_beta > 0.0) { cos_theta = surf_norm.dot(light); if (cos_theta <= 0.0) { intensity = (int) (lightMax * lightAmbient); } else { temp.set(surf_norm); temp.scale((float) cos_theta); temp.normalize(); temp.sub(light); temp.normalize(); cos_alpha = view.dot(temp); intensity = (int) (lightMax * (lightAmbient + lightDiffuse * cos_theta + lightSpecular * Math.pow(cos_alpha, lightGlossiness))); } } } } return intensity; }
From source file:ExSound.java
private Shape3D buildBox(float width, float height, float depth, Appearance app) { float w2 = width / 2.0f; float h2 = height / 2.0f; float d2 = depth / 2.0f; float[] coordinates = new float[8 * 3]; int n = 0;/*from w ww . j a va 2 s . com*/ // Around the bottom of the box coordinates[n + 0] = -w2; coordinates[n + 1] = -h2; coordinates[n + 2] = d2; n += 3; coordinates[n + 0] = w2; coordinates[n + 1] = -h2; coordinates[n + 2] = d2; n += 3; coordinates[n + 0] = w2; coordinates[n + 1] = -h2; coordinates[n + 2] = -d2; n += 3; coordinates[n + 0] = -w2; coordinates[n + 1] = -h2; coordinates[n + 2] = -d2; n += 3; // Around the top of the box coordinates[n + 0] = -w2; coordinates[n + 1] = h2; coordinates[n + 2] = d2; n += 3; coordinates[n + 0] = w2; coordinates[n + 1] = h2; coordinates[n + 2] = d2; n += 3; coordinates[n + 0] = w2; coordinates[n + 1] = h2; coordinates[n + 2] = -d2; n += 3; coordinates[n + 0] = -w2; coordinates[n + 1] = h2; coordinates[n + 2] = -d2; n += 3; IndexedQuadArray quads = new IndexedQuadArray(coordinates.length, // vertex // count GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.TEXTURE_COORDINATE_2, coordinateIndices.length); quads.setCoordinates(0, coordinates); quads.setCoordinateIndices(0, coordinateIndices); quads.setNormals(0, normals); quads.setNormalIndices(0, normalIndices); quads.setTextureCoordinates(0, textureCoordinates); quads.setTextureCoordinateIndices(0, textureCoordinateIndices); Shape3D shape = new Shape3D(quads, app); return shape; }
From source file:ExBackgroundImage.java
public Arch(double startPhi, double endPhi, int nPhi, double startTheta, double endTheta, int nTheta, double startPhiRadius, double endPhiRadius, double startPhiThickness, double endPhiThickness, Appearance app) {//from ww w. ja v a2 s .c o m double theta, phi, radius, radius2, thickness; double x, y, z; double[] xyz = new double[3]; float[] norm = new float[3]; float[] tex = new float[3]; // Compute some values for our looping double deltaTheta = (endTheta - startTheta) / (double) (nTheta - 1); double deltaPhi = (endPhi - startPhi) / (double) (nPhi - 1); double deltaTexX = 1.0 / (double) (nTheta - 1); double deltaTexY = 1.0 / (double) (nPhi - 1); double deltaPhiRadius = (endPhiRadius - startPhiRadius) / (double) (nPhi - 1); double deltaPhiThickness = (endPhiThickness - startPhiThickness) / (double) (nPhi - 1); boolean doThickness = true; if (startPhiThickness == 0.0 && endPhiThickness == 0.0) doThickness = false; // Create geometry int vertexCount = nTheta * nPhi; if (doThickness) vertexCount *= 2; int indexCount = (nTheta - 1) * (nPhi - 1) * 4; // Outer surface if (doThickness) { indexCount *= 2; // plus inner surface indexCount += (nPhi - 1) * 4 * 2; // plus left & right edges } IndexedQuadArray polys = new IndexedQuadArray(vertexCount, GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.TEXTURE_COORDINATE_2, indexCount); // // Compute coordinates, normals, and texture coordinates // theta = startTheta; tex[0] = 0.0f; int index = 0; for (int i = 0; i < nTheta; i++) { phi = startPhi; radius = startPhiRadius; thickness = startPhiThickness; tex[1] = 0.0f; for (int j = 0; j < nPhi; j++) { norm[0] = (float) (Math.cos(phi) * Math.cos(theta)); norm[1] = (float) (Math.sin(phi)); norm[2] = (float) (-Math.cos(phi) * Math.sin(theta)); xyz[0] = radius * norm[0]; xyz[1] = radius * norm[1]; xyz[2] = radius * norm[2]; polys.setCoordinate(index, xyz); polys.setNormal(index, norm); polys.setTextureCoordinate(index, tex); index++; if (doThickness) { radius2 = radius - thickness; xyz[0] = radius2 * norm[0]; xyz[1] = radius2 * norm[1]; xyz[2] = radius2 * norm[2]; norm[0] *= -1.0f; norm[1] *= -1.0f; norm[2] *= -1.0f; polys.setCoordinate(index, xyz); polys.setNormal(index, norm); polys.setTextureCoordinate(index, tex); index++; } phi += deltaPhi; radius += deltaPhiRadius; thickness += deltaPhiThickness; tex[1] += deltaTexY; } theta += deltaTheta; tex[0] += deltaTexX; } // // Compute coordinate indexes // (also used as normal and texture indexes) // index = 0; int phiRow = nPhi; int phiCol = 1; if (doThickness) { phiRow += nPhi; phiCol += 1; } int[] indices = new int[indexCount]; // Outer surface int n; for (int i = 0; i < nTheta - 1; i++) { for (int j = 0; j < nPhi - 1; j++) { n = i * phiRow + j * phiCol; indices[index + 0] = n; indices[index + 1] = n + phiRow; indices[index + 2] = n + phiRow + phiCol; indices[index + 3] = n + phiCol; index += 4; } } // Inner surface if (doThickness) { for (int i = 0; i < nTheta - 1; i++) { for (int j = 0; j < nPhi - 1; j++) { n = i * phiRow + j * phiCol; indices[index + 0] = n + 1; indices[index + 1] = n + phiCol + 1; indices[index + 2] = n + phiRow + phiCol + 1; indices[index + 3] = n + phiRow + 1; index += 4; } } } // Edges if (doThickness) { for (int j = 0; j < nPhi - 1; j++) { n = j * phiCol; indices[index + 0] = n; indices[index + 1] = n + phiCol; indices[index + 2] = n + phiCol + 1; indices[index + 3] = n + 1; index += 4; } for (int j = 0; j < nPhi - 1; j++) { n = (nTheta - 1) * phiRow + j * phiCol; indices[index + 0] = n; indices[index + 1] = n + 1; indices[index + 2] = n + phiCol + 1; indices[index + 3] = n + phiCol; index += 4; } } polys.setCoordinateIndices(0, indices); polys.setNormalIndices(0, indices); polys.setTextureCoordinateIndices(0, indices); // // Build a shape // arch = new Shape3D(); arch.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); arch.setGeometry(polys); arch.setAppearance(app); addChild(arch); }
From source file:GearTest.java
void addCylinderSkins(float shaftRadius, float length, int normalDirection, Appearance look) { int insideShaftVertexCount; // #(vertices) for shaft int insideShaftStripCount[] = new int[1]; // #(vertices) in strip/strip double toothStartAngle, nextToothStartAngle, toothValleyStartAngle; // A ray from the gear center, used in normal calculations float xDirection, yDirection; // The z coordinates for the body disks final float frontZ = -0.5f * length; final float rearZ = 0.5f * length; // Temporary variables for storing coordinates, points, and vectors float xShaft3, yShaft3, xShaft4, yShaft4; Point3f coordinate = new Point3f(0.0f, 0.0f, 0.0f); Vector3f surfaceNormal = new Vector3f(); Shape3D newShape;/*from w w w . j a v a 2s .c om*/ int index; int firstIndex; int secondIndex; /* * Construct gear's inside shaft cylinder First the tooth's up, flat * outer, and down distances Second the tooth's flat inner distance * * Outward facing vertex order: 0_______2____4 | /| /| | / | / | | / | / | * |/______|/___| 1 3 5 * * Inward facing vertex order: 1_______3____5 |\ |\ | | \ | \ | | \ | \ | * |______\|___\| 0 2 4 */ insideShaftVertexCount = 4 * toothCount + 2; insideShaftStripCount[0] = insideShaftVertexCount; TriangleStripArray insideShaft = new TriangleStripArray(insideShaftVertexCount, GeometryArray.COORDINATES | GeometryArray.NORMALS, insideShaftStripCount); xShaft3 = shaftRadius * (float) Math.cos(gearStartAngle); yShaft3 = shaftRadius * (float) Math.sin(gearStartAngle); if (normalDirection == OutwardNormals) { surfaceNormal.set(1.0f, 0.0f, 0.0f); firstIndex = 1; secondIndex = 0; } else { surfaceNormal.set(-1.0f, 0.0f, 0.0f); firstIndex = 0; secondIndex = 1; } // Coordinate labeled 0 in the strip coordinate.set(shaftRadius, 0.0f, frontZ); insideShaft.setCoordinate(firstIndex, coordinate); insideShaft.setNormal(firstIndex, surfaceNormal); // Coordinate labeled 1 in the strip coordinate.set(shaftRadius, 0.0f, rearZ); insideShaft.setCoordinate(secondIndex, coordinate); insideShaft.setNormal(secondIndex, surfaceNormal); for (int count = 0; count < toothCount; count++) { index = 2 + count * 4; toothStartAngle = circularPitchAngle * (double) count; toothValleyStartAngle = toothStartAngle + toothValleyAngleIncrement; nextToothStartAngle = toothStartAngle + circularPitchAngle; xDirection = (float) Math.cos(toothValleyStartAngle); yDirection = (float) Math.sin(toothValleyStartAngle); xShaft3 = shaftRadius * xDirection; yShaft3 = shaftRadius * yDirection; if (normalDirection == OutwardNormals) surfaceNormal.set(xDirection, yDirection, 0.0f); else surfaceNormal.set(-xDirection, -yDirection, 0.0f); // Coordinate labeled 2 in the strip coordinate.set(xShaft3, yShaft3, frontZ); insideShaft.setCoordinate(index + firstIndex, coordinate); insideShaft.setNormal(index + firstIndex, surfaceNormal); // Coordinate labeled 3 in the strip coordinate.set(xShaft3, yShaft3, rearZ); insideShaft.setCoordinate(index + secondIndex, coordinate); insideShaft.setNormal(index + secondIndex, surfaceNormal); xDirection = (float) Math.cos(nextToothStartAngle); yDirection = (float) Math.sin(nextToothStartAngle); xShaft4 = shaftRadius * xDirection; yShaft4 = shaftRadius * yDirection; if (normalDirection == OutwardNormals) surfaceNormal.set(xDirection, yDirection, 0.0f); else surfaceNormal.set(-xDirection, -yDirection, 0.0f); // Coordinate labeled 4 in the strip coordinate.set(xShaft4, yShaft4, frontZ); insideShaft.setCoordinate(index + 2 + firstIndex, coordinate); insideShaft.setNormal(index + 2 + firstIndex, surfaceNormal); // Coordinate labeled 5 in the strip coordinate.set(xShaft4, yShaft4, rearZ); insideShaft.setCoordinate(index + 2 + secondIndex, coordinate); insideShaft.setNormal(index + 2 + secondIndex, surfaceNormal); } newShape = new Shape3D(insideShaft, look); this.addChild(newShape); }
From source file:ExTexture.java
public QuadArray buildGeometry() { QuadArray cube = new QuadArray(24, GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.TEXTURE_COORDINATE_2); cube.setCapability(GeometryArray.ALLOW_COORDINATE_WRITE); cube.setCapability(GeometryArray.ALLOW_TEXCOORD_WRITE); VertexList vl = new VertexList(cube); float MAX = 1.0f; float MIN = 0.0f; // Coordinate Normal Texture // X Y Z I J K S T // Front//from w w w .j a v a 2 s.c o m vl.xyzijkst(-1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, MIN, MIN); vl.xyzijkst(1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, MAX, MIN); vl.xyzijkst(1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, MAX, MAX); vl.xyzijkst(-1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, MIN, MAX); // Back vl.xyzijkst(1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, MAX, MIN); vl.xyzijkst(-1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, MIN, MIN); vl.xyzijkst(-1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, MIN, MAX); vl.xyzijkst(1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, MAX, MAX); // Right vl.xyzijkst(1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, MIN, MAX); vl.xyzijkst(1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, MIN, MIN); vl.xyzijkst(1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, MAX, MIN); vl.xyzijkst(1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, MAX, MAX); // Left vl.xyzijkst(-1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, MIN, MIN); vl.xyzijkst(-1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, MIN, MAX); vl.xyzijkst(-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, MAX, MAX); vl.xyzijkst(-1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, MAX, MIN); // Top vl.xyzijkst(-1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, MIN, MAX); vl.xyzijkst(1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, MAX, MAX); vl.xyzijkst(1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, MAX, MIN); vl.xyzijkst(-1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, MIN, MIN); // Bottom vl.xyzijkst(-1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, MIN, MIN); vl.xyzijkst(1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, MAX, MIN); vl.xyzijkst(1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, MAX, MAX); vl.xyzijkst(-1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, MIN, MAX); return cube; }