Java tutorial
/********************************************************** Copyright (C) 2001 Daniel Selman First distributed with the book "Java 3D Programming" by Daniel Selman and published by Manning Publications. http://manning.com/selman This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. The license can be found on the WWW at: http://www.fsf.org/copyleft/gpl.html Or by writing to: Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Authors can be contacted at: Daniel Selman: daniel@selman.org If you make changes you think others would like, please contact one of the authors or someone at the www.j3d.org web site. **************************************************************/ import java.awt.AlphaComposite; import java.awt.Color; import java.awt.Dimension; import java.awt.GradientPaint; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Paint; import java.awt.RenderingHints; import java.awt.Toolkit; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferedImage; import java.awt.image.DataBuffer; import java.awt.image.DataBufferByte; import java.awt.image.IndexColorModel; import java.awt.image.Raster; import java.awt.image.WritableRaster; import java.awt.print.PageFormat; import java.awt.print.Printable; import java.awt.print.PrinterException; import java.util.LinkedList; import java.util.List; import javax.media.j3d.BranchGroup; import javax.media.j3d.GeometryArray; import javax.media.j3d.LineArray; import javax.media.j3d.PointArray; import javax.media.j3d.QuadArray; import javax.media.j3d.Shape3D; import javax.media.j3d.TriangleArray; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.RepaintManager; import javax.swing.WindowConstants; import javax.vecmath.Point3d; import javax.vecmath.Vector3d; import javax.vecmath.Vector3f; import com.sun.j3d.loaders.Scene; import com.sun.j3d.loaders.objectfile.ObjectFile; /** * Renders a 3D shape using a 3D rendering engine that was written from scratch * using AWT for graphics operations. */ public class MyJava3D extends JFrame { private static int m_kWidth = 400; private static int m_kHeight = 400; private RenderingEngine renderingEngine = new AwtRenderingEngine(); private GeometryUpdater geometryUpdater = new RotatingGeometryUpdater(); private RenderingSurface renderingSurface; public MyJava3D() { // load the object file Scene scene = null; Shape3D shape = null; // read in the geometry information from the data file ObjectFile objFileloader = new ObjectFile(ObjectFile.RESIZE); try { scene = objFileloader.load("hand1.obj"); } catch (Exception e) { scene = null; System.err.println(e); } if (scene == null) System.exit(1); // retrieve the Shape3D object from the scene BranchGroup branchGroup = scene.getSceneGroup(); shape = (Shape3D) branchGroup.getChild(0); GeometryArray geometryArray = (GeometryArray) shape.getGeometry(); // add the geometry to the rendering engine... renderingEngine.addGeometry(geometryArray); // create a rendering surface and bind the rendering engine renderingSurface = new RenderingSurface(renderingEngine, geometryUpdater); // start the rendering surface and add it to the content panel renderingSurface.start(); getContentPane().add(renderingSurface); // disable automatic close support for Swing frame. setDefaultCloseOperation(WindowConstants.DO_NOTHING_ON_CLOSE); // adds the window listener addWindowListener(new WindowAdapter() { // handles the system exit window message public void windowClosing(WindowEvent e) { System.exit(0); } }); } public static void main(String[] args) { MyJava3D myJava3D = new MyJava3D(); myJava3D.setTitle("MyJava3D"); myJava3D.setSize(300, 300); myJava3D.setVisible(true); } } /** * Definition of the RenderingEngine interface. A RenderingEngine can rendering * 3D geometry (described using a Java 3D GeometryArray) into a 2D Graphics * context. */ interface RenderingEngine { /** * Adds a GeometryArray to the RenderingEngine. All GeometryArrays will be * rendered. */ public void addGeometry(GeometryArray geometryArray); /** * Renders a single frame into the Graphics. */ public void render(Graphics graphics, GeometryUpdater updater); /** * Get the current Screen position used by the RenderEngine. */ public Vector3d getScreenPosition(); /** * Get the current View Angle used by the RenderEngine. View angles are * expressed in degrees. */ public Vector3d getViewAngle(); /** * Set the current View Angle used by the RenderEngine. */ public void setViewAngle(Vector3d viewAngle); /** * Get the current View Angle used by the RenderEngine. View angles are * expressed in degrees. */ public Vector3d getLightAngle(); /** * Set the current View Angle used by the RenderEngine. */ public void setLightAngle(Vector3d angle); /** * Set the Screen size used by the RenderEngine. */ public void setScreenSize(int width, int height); /** * Set the scale used by the RenderEngine. */ public void setScale(double scale); /** * Get the scale used by the RenderEngine. */ public double getScale(); } /** * Surface (JPanel) that uses a RenderingEngine to render a 3D scene. A * GeometryUpdater is used to update the scene and RenderEngine parameters. */ class RenderingSurface extends AnimatingSurface { RenderingEngine engine = null; GeometryUpdater updater = null; public RenderingSurface(RenderingEngine engine, GeometryUpdater updater) { this.engine = engine; this.updater = updater; setBackground(Color.gray); } public void render(int w, int h, Graphics2D g2) { engine.setScreenSize(w, h); engine.render(g2, updater); } public void step(int w, int h) { } public void reset(int newwidth, int newheight) { } } /** * Definition of the GeometryUpdater interface. GeometryUpdater instances can be * used to modify the geometry of a model, change RenderingEngine parameters, or * modify Graphics parameters during frame rendering. */ interface GeometryUpdater { public boolean update(Graphics graphics, RenderingEngine engine, GeometryArray geometry, int index, long frameNumber); } /** * Implementation of the RenderingEngine interface using AWT. */ class AwtRenderingEngine implements RenderingEngine { private List geometryList = null; private int xScreenCenter = 320 / 2; private int yScreenCenter = 240 / 2; private Vector3d screenPosition = new Vector3d(0, 0, 20); private Vector3d viewAngle = new Vector3d(180, 180, 180); private Vector3d lightAngle = new Vector3d(0, 0, 0); private double CT; private double ST; private double CP; private double SP; private static final double DEG_TO_RAD = 0.017453292; private static final int NUM_POINTS = 4; private int[] xCoordArray = new int[NUM_POINTS]; private int[] yCoordArray = new int[NUM_POINTS]; private Point3d[] pointArray = new Point3d[NUM_POINTS]; private Point3d[] projectedPointArray = new Point3d[NUM_POINTS]; private long frameNumber = 0; private static final int POINT_WIDTH = 1; private static final int POINT_HEIGHT = 1; private double modelScale = 20; private long startTime = 0; private boolean drawBackface = true; private boolean computeIntensity = true; private boolean lightRelativeToView = true; private Vector3d lightAngleOffset = new Vector3d(45, 45, 45); private Vector3f[] normalsArray = new Vector3f[NUM_POINTS]; private Vector3f light = new Vector3f(); private Vector3f surf_norm = new Vector3f(); private Vector3f view = new Vector3f(); private Vector3f temp = new Vector3f(); private static final double lightAmbient = 0.30; private static final double lightDiffuse = 0.50; private static final double lightSpecular = 0.20; private static final double lightGlossiness = 5.0; private static final int lightMax = 255; public AwtRenderingEngine() { geometryList = new LinkedList(); for (int n = 0; n < NUM_POINTS; n++) { pointArray[n] = new Point3d(); projectedPointArray[n] = new Point3d(); normalsArray[n] = new Vector3f(); } setViewAngle(viewAngle); setLightAngle(lightAngle); } public void setScale(double scale) { modelScale = scale; } public double getScale() { return modelScale; } public Vector3d getScreenPosition() { return screenPosition; } public void setScreenSize(int width, int height) { xScreenCenter = width / 2; yScreenCenter = height / 2; } public void setScreenPosition(Vector3d screenPosition) { this.screenPosition = screenPosition; } public Vector3d getViewAngle() { return viewAngle; } public void setViewAngle(Vector3d angle) { this.viewAngle = angle; // System.out.println( "ViewAngle: " + viewAngle ); CT = Math.cos(DEG_TO_RAD * viewAngle.x); ST = Math.sin(DEG_TO_RAD * viewAngle.x); CP = Math.cos(DEG_TO_RAD * viewAngle.y); SP = Math.sin(DEG_TO_RAD * viewAngle.y); view.x = (float) (-CP * ST); view.y = (float) (-CP * CT); view.z = (float) SP; if (lightRelativeToView != false) { lightAngle.x = viewAngle.x + lightAngleOffset.x; lightAngle.y = viewAngle.y + lightAngleOffset.y; lightAngle.z = viewAngle.z + lightAngleOffset.z; setLightAngle(lightAngle); } } public Vector3d getLightAngle() { return lightAngle; } public void setLightAngle(Vector3d angle) { this.lightAngle = angle; //System.out.println( "LightAngle: " + lightAngle ); CT = Math.cos(DEG_TO_RAD * viewAngle.x); ST = Math.sin(DEG_TO_RAD * viewAngle.x); CP = Math.cos(DEG_TO_RAD * viewAngle.y); SP = Math.sin(DEG_TO_RAD * viewAngle.y); light.x = (float) (Math.sin(DEG_TO_RAD * lightAngle.y) * Math.cos(DEG_TO_RAD * lightAngle.x)); light.y = (float) (Math.sin(DEG_TO_RAD * lightAngle.y) * Math.sin(DEG_TO_RAD * lightAngle.x)); light.z = (float) (Math.cos(DEG_TO_RAD * lightAngle.y)); } public void addGeometry(GeometryArray geometryArray) { System.out.println("Adding GeometryArray: " + geometryArray); geometryList.add(geometryArray); } public void renderGeometry(Graphics graphics, GeometryUpdater updater) { GeometryArray geomArray; for (int n = 0; n < geometryList.size(); n++) { geomArray = (GeometryArray) geometryList.get(n); if (geomArray instanceof LineArray) { renderLineArray(graphics, updater, geomArray); } else if (geomArray instanceof PointArray) { renderPointArray(graphics, updater, geomArray); } else if (geomArray instanceof QuadArray) { renderQuadArray(graphics, updater, geomArray); } else if (geomArray instanceof TriangleArray) { renderTriangleArray(graphics, updater, geomArray); } else { throw new UnsupportedOperationException("Unknown geometry type: " + geomArray); } } } public void renderLineArray(Graphics graphics, GeometryUpdater updater, GeometryArray geometryArray) { for (int n = 0; n < geometryArray.getVertexCount(); n += 2) drawLine(graphics, updater, geometryArray, n); } public void renderPointArray(Graphics graphics, GeometryUpdater updater, GeometryArray geometryArray) { for (int n = 0; n < geometryArray.getVertexCount(); n++) drawPoint(graphics, updater, geometryArray, n); } public void renderQuadArray(Graphics graphics, GeometryUpdater updater, GeometryArray geometryArray) { for (int n = 0; n < geometryArray.getVertexCount(); n += 4) drawQuad(graphics, updater, geometryArray, n); } public void renderTriangleArray(Graphics graphics, GeometryUpdater updater, GeometryArray geometryArray) { for (int n = 0; n < geometryArray.getVertexCount(); n += 3) drawTriangle(graphics, updater, geometryArray, n); } public void render(Graphics graphics, GeometryUpdater updater) { if (frameNumber == 0) startTime = System.currentTimeMillis(); renderGeometry(graphics, updater); frameNumber++; if (frameNumber % 500 == 0) { System.out.println("FPS: " + ((double) 500 / (System.currentTimeMillis() - startTime)) * 1000.0); startTime = System.currentTimeMillis(); } } public void projectPoint(Point3d input, Point3d output) { double x = screenPosition.x + input.x * CT - input.y * ST; double y = screenPosition.y + input.x * ST * SP + input.y * CT * SP + input.z * CP; double temp = viewAngle.z / (screenPosition.z + input.x * ST * CP + input.y * CT * CP - input.z * SP); output.x = xScreenCenter + modelScale * temp * x; output.y = yScreenCenter - modelScale * temp * y; output.z = 0; } public void drawLine(Graphics graphics, GeometryUpdater updater, GeometryArray geometryArray, int index) { for (int n = 0; n < 2; n++) { updater.update(graphics, this, geometryArray, index + n, frameNumber); geometryArray.getCoordinate(index + n, pointArray[n]); } for (int n = 0; n < 2; n++) projectPoint(pointArray[n], projectedPointArray[n]); drawLine(graphics, geometryArray, index, projectedPointArray); } public void drawLine(Graphics graphics, GeometryArray geometryArray, int index, Point3d[] pointArray) { int intensity = computeIntensity(geometryArray, index, 2); if (drawBackface || intensity >= 1) { graphics.setColor(new Color(intensity, intensity, intensity)); graphics.drawLine((int) pointArray[0].x, (int) pointArray[0].y, (int) pointArray[1].x, (int) pointArray[1].y); } } public void drawQuad(Graphics graphics, GeometryUpdater updater, GeometryArray geometryArray, int index) { for (int n = 0; n < 4; n++) updater.update(graphics, this, geometryArray, index + n, frameNumber); geometryArray.getCoordinates(index, pointArray); for (int n = 0; n < 4; n++) projectPoint(pointArray[n], projectedPointArray[n]); drawQuad(graphics, geometryArray, index, projectedPointArray); } public void drawQuad(Graphics graphics, GeometryArray geometryArray, int index, Point3d[] pointArray) { drawFacet(graphics, geometryArray, index, pointArray, 4); } private void averageVector(Vector3f returnVector, Vector3f[] vectorArray, int numPoints) { float x = 0; float y = 0; float z = 0; for (int n = 0; n < numPoints; n++) { x += vectorArray[n].x; y += vectorArray[n].y; z += vectorArray[n].z; } returnVector.x = x / numPoints; returnVector.y = y / numPoints; returnVector.z = z / numPoints; } private int computeIntensity(GeometryArray geometryArray, int index, int numPoints) { int intensity = 0; if (computeIntensity != false) { // if we have a normal vector compute the intensity under the // lighting if ((geometryArray.getVertexFormat() & GeometryArray.NORMALS) == GeometryArray.NORMALS) { double cos_theta; double cos_alpha; double cos_beta; for (int n = 0; n < numPoints; n++) geometryArray.getNormal(index + n, normalsArray[n]); // take the average normal vector averageVector(surf_norm, normalsArray, numPoints); temp.set(view); temp.scale(1.0f, surf_norm); cos_beta = temp.x + temp.y + temp.z; if (cos_beta > 0.0) { cos_theta = surf_norm.dot(light); if (cos_theta <= 0.0) { intensity = (int) (lightMax * lightAmbient); } else { temp.set(surf_norm); temp.scale((float) cos_theta); temp.normalize(); temp.sub(light); temp.normalize(); cos_alpha = view.dot(temp); intensity = (int) (lightMax * (lightAmbient + lightDiffuse * cos_theta + lightSpecular * Math.pow(cos_alpha, lightGlossiness))); } } } } return intensity; } public void drawFacet(Graphics graphics, GeometryArray geometryArray, int index, Point3d[] pointArray, int numPoints) { int intensity = computeIntensity(geometryArray, index, numPoints); if (drawBackface || intensity >= 1) { for (int n = 0; n < numPoints; n++) { xCoordArray[n] = (int) pointArray[n].x; yCoordArray[n] = (int) pointArray[n].y; } graphics.setColor(new Color(intensity, intensity, intensity)); graphics.drawPolygon(xCoordArray, yCoordArray, numPoints); } } public void drawPoint(Graphics graphics, GeometryUpdater updater, GeometryArray geometryArray, int index) { updater.update(graphics, this, geometryArray, index, frameNumber); geometryArray.getCoordinate(index, pointArray[0]); projectPoint(pointArray[0], projectedPointArray[0]); drawPoint(graphics, projectedPointArray); } public void drawPoint(Graphics graphics, Point3d[] pointArray) { graphics.drawRect((int) pointArray[0].x, (int) pointArray[0].y, POINT_WIDTH, POINT_HEIGHT); } public void drawTriangle(Graphics graphics, GeometryUpdater updater, GeometryArray geometryArray, int index) { for (int n = 0; n < 3; n++) { updater.update(graphics, this, geometryArray, (index + n), frameNumber); geometryArray.getCoordinate((index + n), pointArray[n]); } for (int n = 0; n < 3; n++) projectPoint(pointArray[n], projectedPointArray[n]); drawTriangle(graphics, geometryArray, index, projectedPointArray); } public void drawTriangle(Graphics graphics, GeometryArray geometryArray, int index, Point3d[] pointArray) { drawFacet(graphics, geometryArray, index, pointArray, 3); } } /** * This class implements a rendering surface that will repaint itself * continiously using a low-priority thread. * <p> * This class is based on the Java 2D demo examples. */ abstract class AnimatingSurface extends Surface implements Runnable { public Thread thread; public abstract void step(int w, int h); public abstract void reset(int newwidth, int newheight); public void start() { if (thread == null) { thread = new Thread(this); thread.setPriority(Thread.MIN_PRIORITY); thread.start(); } } public synchronized void stop() { if (thread != null) { thread.interrupt(); } thread = null; notifyAll(); } public void run() { Thread me = Thread.currentThread(); while (thread == me && !isShowing() || getSize().width == 0) { try { thread.sleep(200); } catch (InterruptedException e) { } } while (thread == me) { repaint(); } thread = null; } } /** * The Surface class implements a 2D rendering surface using a Swing JPanel. The * Surface can contain an AlphaComposite and a background Texture as well as * foreground rendered output. * <p> * The Surface can have anti-aliasing enabled and be optimized for speed or * quality. * <p> * This class is based on that found in the Java 2D examples. */ abstract class Surface extends JPanel implements Printable { public Object AntiAlias = RenderingHints.VALUE_ANTIALIAS_OFF; public Object Rendering = RenderingHints.VALUE_RENDER_SPEED; public AlphaComposite composite; public Paint texture; public String perfStr; // PerformanceMonitor public BufferedImage bimg; public int imageType; public String name; public boolean clearSurface = true; public AnimatingSurface animating; protected long sleepAmount = 0; private long orig, start, frame; private Toolkit toolkit; private int biw, bih; private boolean clearOnce; public Surface() { toolkit = getToolkit(); setImageType(0); if (this instanceof AnimatingSurface) { animating = (AnimatingSurface) this; } } public int getImageType() { return imageType; } public void setImageType(int imgType) { if (imgType == 0) { if (this instanceof AnimatingSurface) { imageType = 2; } else { imageType = 1; } } else { imageType = imgType; } bimg = null; } public void setAntiAlias(boolean aa) { AntiAlias = aa ? RenderingHints.VALUE_ANTIALIAS_ON : RenderingHints.VALUE_ANTIALIAS_OFF; } public void setRendering(boolean rd) { Rendering = rd ? RenderingHints.VALUE_RENDER_QUALITY : RenderingHints.VALUE_RENDER_SPEED; } public void setTexture(Object obj) { if (obj instanceof GradientPaint) { texture = new GradientPaint(0, 0, Color.white, getSize().width * 2, 0, Color.green); } else { texture = (Paint) obj; } } public void setComposite(boolean cp) { composite = cp ? AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f) : null; } public void setSleepAmount(long amount) { sleepAmount = amount; } public long getSleepAmount() { return sleepAmount; } public BufferedImage createBufferedImage(int w, int h, int imgType) { BufferedImage bi = null; if (imgType == 0) { bi = (BufferedImage) createImage(w, h); } else if (imgType > 0 && imgType < 14) { bi = new BufferedImage(w, h, imgType); } else if (imgType == 14) { bi = createBinaryImage(w, h, 2); } else if (imgType == 15) { bi = createBinaryImage(w, h, 4); } biw = w; bih = h; return bi; } // Lookup tables for BYTE_BINARY 1, 2 and 4 bits. static byte[] lut1Arr = new byte[] { 0, (byte) 255 }; static byte[] lut2Arr = new byte[] { 0, (byte) 85, (byte) 170, (byte) 255 }; static byte[] lut4Arr = new byte[] { 0, (byte) 17, (byte) 34, (byte) 51, (byte) 68, (byte) 85, (byte) 102, (byte) 119, (byte) 136, (byte) 153, (byte) 170, (byte) 187, (byte) 204, (byte) 221, (byte) 238, (byte) 255 }; private BufferedImage createBinaryImage(int w, int h, int pixelBits) { int[] pixels = new int[w * h]; int bytesPerRow = w * pixelBits / 8; if (w * pixelBits % 8 != 0) { bytesPerRow++; } byte[] imageData = new byte[h * bytesPerRow]; IndexColorModel cm = null; switch (pixelBits) { case 1: cm = new IndexColorModel(pixelBits, lut1Arr.length, lut1Arr, lut1Arr, lut1Arr); break; case 2: cm = new IndexColorModel(pixelBits, lut2Arr.length, lut2Arr, lut2Arr, lut2Arr); break; case 4: cm = new IndexColorModel(pixelBits, lut4Arr.length, lut4Arr, lut4Arr, lut4Arr); break; default: { new Exception("Invalid # of bit per pixel").printStackTrace(); } } DataBuffer db = new DataBufferByte(imageData, imageData.length); WritableRaster r = Raster.createPackedRaster(db, w, h, pixelBits, null); return new BufferedImage(cm, r, false, null); } public Graphics2D createGraphics2D(int width, int height, BufferedImage bi, Graphics g) { Graphics2D g2 = null; if (bi != null) { g2 = bi.createGraphics(); } else { g2 = (Graphics2D) g; } g2.setBackground(getBackground()); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, AntiAlias); g2.setRenderingHint(RenderingHints.KEY_RENDERING, Rendering); if (clearSurface || clearOnce) { g2.clearRect(0, 0, width, height); clearOnce = false; } if (texture != null) { // set composite to opaque for texture fills g2.setComposite(AlphaComposite.SrcOver); g2.setPaint(texture); g2.fillRect(0, 0, width, height); } if (composite != null) { g2.setComposite(composite); } return g2; } // ...demos that extend Surface must implement this routine... public abstract void render(int w, int h, Graphics2D g2); /** * It's possible to turn off double-buffering for just the repaint calls * invoked directly on the non double buffered component. This can be done * by overriding paintImmediately() (which is called as a result of repaint) * and getting the current RepaintManager and turning off double buffering * in the RepaintManager before calling super.paintImmediately(g). */ public void paintImmediately(int x, int y, int w, int h) { RepaintManager repaintManager = null; boolean save = true; if (!isDoubleBuffered()) { repaintManager = RepaintManager.currentManager(this); save = repaintManager.isDoubleBufferingEnabled(); repaintManager.setDoubleBufferingEnabled(false); } super.paintImmediately(x, y, w, h); if (repaintManager != null) { repaintManager.setDoubleBufferingEnabled(save); } } public void paint(Graphics g) { Dimension d = getSize(); if (imageType == 1) { bimg = null; startClock(); } else if (bimg == null || biw != d.width || bih != d.height) { if (animating != null && (biw != d.width || bih != d.height)) { animating.reset(d.width, d.height); } bimg = createBufferedImage(d.width, d.height, imageType - 2); clearOnce = true; startClock(); } if (animating != null && animating.thread != null) { animating.step(d.width, d.height); } Graphics2D g2 = createGraphics2D(d.width, d.height, bimg, g); render(d.width, d.height, g2); g2.dispose(); if (bimg != null) { g.drawImage(bimg, 0, 0, null); toolkit.sync(); } } public int print(Graphics g, PageFormat pf, int pi) throws PrinterException { if (pi >= 1) { return Printable.NO_SUCH_PAGE; } Graphics2D g2d = (Graphics2D) g; g2d.translate(pf.getImageableX(), pf.getImageableY()); g2d.translate(pf.getImageableWidth() / 2, pf.getImageableHeight() / 2); Dimension d = getSize(); double scale = Math.min(pf.getImageableWidth() / d.width, pf.getImageableHeight() / d.height); if (scale < 1.0) { g2d.scale(scale, scale); } g2d.translate(-d.width / 2.0, -d.height / 2.0); if (bimg == null) { Graphics2D g2 = createGraphics2D(d.width, d.height, null, g2d); render(d.width, d.height, g2); g2.dispose(); } else { g2d.drawImage(bimg, 0, 0, this); } return Printable.PAGE_EXISTS; } private void startClock() { orig = System.currentTimeMillis(); start = orig; } } /** * Implementation of the GeometryUpdater interface. That rotates the scene by * changing the viewer position and the scale factor for the model. */ class RotatingGeometryUpdater implements GeometryUpdater { long lastFrame = -1; public RotatingGeometryUpdater() { } public boolean update(Graphics graphics, RenderingEngine engine, GeometryArray geometry, int index, long frameNumber) { if (lastFrame != frameNumber) { lastFrame = frameNumber; Vector3d viewAngle = engine.getViewAngle(); viewAngle.x += 1; //viewAngle.y += 2; engine.setViewAngle(viewAngle); //Vector3d lightAngle = engine.getLightAngle( ); //lightAngle.x += 5; //lightAngle.y += 2; //engine.setLightAngle( lightAngle ); //engine.setScale( (50 * Math.sin( Math.PI * // (System.currentTimeMillis() % 5000) / 5000.0 )) + 1 ); } return false; } } // File: hand1.obj /* # Mon Jun 02 17:09:33 1997 # # g hand1 v -0.551223 0.307562 -3.946050 v -0.215465 0.030475 -3.703516 v -0.059140 0.068255 -1.551531 v -0.487235 0.455792 -4.006029 v -0.168743 0.090975 -3.755638 v -0.338689 0.569450 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