List of usage examples for javax.media.j3d BranchGroup getChild
public Node getChild(int index)
From source file:LoaderTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create a TransformGroup to flip the hand onto its end and enlarge it. TransformGroup objTrans1 = new TransformGroup(); Transform3D tr = new Transform3D(); objTrans1.getTransform(tr);// www . ja v a 2 s.c o m tr.rotX(90.0 * Math.PI / 180.0); tr.setScale(10.0); objTrans1.setTransform(tr); // create a TransformGroup to rotate the hand TransformGroup objTrans2 = new TransformGroup(); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // create a RotationInterpolator behavior to rotate the hand Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans2, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans2.addChild(rotator); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // load the object file Scene scene = null; Shape3D shape = null; // read in the geometry information from the data file ObjectFile objFileloader = new ObjectFile(ObjectFile.RESIZE); try { scene = objFileloader.load("hand1.obj"); } catch (Exception e) { scene = null; System.err.println(e); } if (scene == null) System.exit(1); // retrieve the Shape3D object from the scene BranchGroup branchGroup = scene.getSceneGroup(); shape = (Shape3D) branchGroup.getChild(0); // create an Appearance and Material Appearance app = new Appearance(); Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); // assign the appearance to the Shape shape.setAppearance(app); // connect the scenegraph objTrans2.addChild(scene.getSceneGroup()); objTrans1.addChild(objTrans2); objRoot.addChild(objTrans1); return objRoot; }
From source file:MyJava3D.java
public MyJava3D() { // load the object file Scene scene = null;//from ww w . j a v a 2 s . c o m Shape3D shape = null; // read in the geometry information from the data file ObjectFile objFileloader = new ObjectFile(ObjectFile.RESIZE); try { scene = objFileloader.load("hand1.obj"); } catch (Exception e) { scene = null; System.err.println(e); } if (scene == null) System.exit(1); // retrieve the Shape3D object from the scene BranchGroup branchGroup = scene.getSceneGroup(); shape = (Shape3D) branchGroup.getChild(0); GeometryArray geometryArray = (GeometryArray) shape.getGeometry(); // add the geometry to the rendering engine... renderingEngine.addGeometry(geometryArray); // create a rendering surface and bind the rendering engine renderingSurface = new RenderingSurface(renderingEngine, geometryUpdater); // start the rendering surface and add it to the content panel renderingSurface.start(); getContentPane().add(renderingSurface); // disable automatic close support for Swing frame. setDefaultCloseOperation(WindowConstants.DO_NOTHING_ON_CLOSE); // adds the window listener addWindowListener(new WindowAdapter() { // handles the system exit window message public void windowClosing(WindowEvent e) { System.exit(0); } }); }
From source file:KeyNavigateTest.java
protected Group loadGeometryGroup(String szModel, Appearance app) throws java.io.FileNotFoundException { // load the object file Scene scene = null;/*from w ww .j a v a 2 s . c om*/ Shape3D shape = null; // read in the geometry information from the data file ObjectFile objFileloader = new ObjectFile(ObjectFile.RESIZE); scene = objFileloader.load(szModel); // retrieve the Shape3D object from the scene BranchGroup branchGroup = scene.getSceneGroup(); shape = (Shape3D) branchGroup.getChild(0); shape.setAppearance(app); return branchGroup; }
From source file:Morphing.java
private BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);//w w w.j a v a2s . c o m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objScale.addChild(aLgt); objScale.addChild(lgt1); // // Create the transform group nodes for the 3 original objects // and the morphed object. Add them to the root of the // branch graph. // TransformGroup objTrans[] = new TransformGroup[4]; for (int i = 0; i < 4; i++) { objTrans[i] = new TransformGroup(); objScale.addChild(objTrans[i]); } Transform3D tr = new Transform3D(); Transform3D rotX90 = new Transform3D(); rotX90.rotX(90.0 * Math.PI / 180.0); objTrans[0].getTransform(tr); tr.setTranslation(new Vector3d(-2.0, 1.5, -2.0)); tr.mul(rotX90); objTrans[0].setTransform(tr); objTrans[1].getTransform(tr); tr.setTranslation(new Vector3d(0.0, 1.5, -2.0)); tr.mul(rotX90); objTrans[1].setTransform(tr); objTrans[2].getTransform(tr); tr.setTranslation(new Vector3d(2.0, 1.5, -2.0)); tr.mul(rotX90); objTrans[2].setTransform(tr); objTrans[3].getTransform(tr); tr.setTranslation(new Vector3d(0.0, -2.0, -2.0)); tr.mul(rotX90); objTrans[3].setTransform(tr); // Now load the object files Scene s[] = new Scene[3]; GeometryArray g[] = new GeometryArray[3]; Shape3D shape[] = new Shape3D[3]; ObjectFile loader = new ObjectFile(ObjectFile.RESIZE); for (int i = 0; i < 3; i++) { s[i] = null; g[i] = null; shape[i] = null; } for (int i = 0; i < 3; i++) { try { s[i] = loader.load(objFiles[i]); } catch (FileNotFoundException e) { System.err.println(e); System.exit(1); } catch (ParsingErrorException e) { System.err.println(e); System.exit(1); } catch (IncorrectFormatException e) { System.err.println(e); System.exit(1); } BranchGroup b = s[i].getSceneGroup(); shape[i] = (Shape3D) b.getChild(0); g[i] = (GeometryArray) shape[i].getGeometry(); shape[i].setGeometry(g[i]); objTrans[i].addChild(b); } // // Create a Morph node, and set the appearance and input geometry // arrays. Set the Morph node's capability bits to allow the weights // to be modified at runtime. // Appearance app = new Appearance(); Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); app.setMaterial(new Material(objColor, black, objColor, black, 80.0f)); Morph morph = new Morph(g, app); morph.setCapability(Morph.ALLOW_WEIGHTS_READ); morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE); objTrans[3].addChild(morph); // Now create the Alpha object that controls the speed of the // morphing operation. Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 2000, 1000, 200, 2000, 1000, 200); // Finally, create the morphing behavior MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph); mBeh.setSchedulingBounds(bounds); objScale.addChild(mBeh); return objRoot; }