List of usage examples for javax.media.j3d AmbientLight AmbientLight
public AmbientLight(Color3f color)
From source file:SimpleMouse.java
/** * Add some lights to the scene graph//from ww w . java2 s. c om * * @param b * BranchGroup that the lights are added to */ protected void addLights(BranchGroup b) { Color3f ambLightColour = new Color3f(0.5f, 0.5f, 0.5f); AmbientLight ambLight = new AmbientLight(ambLightColour); ambLight.setInfluencingBounds(bounds); Color3f dirLightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f dirLightDir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight dirLight = new DirectionalLight(dirLightColour, dirLightDir); dirLight.setInfluencingBounds(bounds); b.addChild(ambLight); b.addChild(dirLight); }
From source file:SimpleDirLight.java
/** * This creates some lights and adds them to the BranchGroup. * //from www. j av a2 s.c om * @param b * BranchGroup that the lights are added to. */ protected void addLights(BranchGroup b) { // Create a bounds for the lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); //Set up the ambient light Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight ambientLight = new AmbientLight(ambientColour); ambientLight.setInfluencingBounds(bounds); //Set up the directional light Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight light = new DirectionalLight(lightColour, lightDir); light.setInfluencingBounds(bounds); //Add the lights to the BranchGroup b.addChild(ambientLight); b.addChild(light); }
From source file:SimpleSpotLights.java
/** * This creates some lights and adds them to the BranchGroup. * //from w w w .j a v a2 s. c o m * @param b * BranchGroup that the lights are added to. */ protected void addLights(BranchGroup b) { // Create a bounds for the lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); //Set up the ambient light Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight ambientLight = new AmbientLight(ambientColour); ambientLight.setInfluencingBounds(bounds); Color3f blueColour = new Color3f(0.0f, 0.0f, 1.0f); Point3f bluePosition = new Point3f(1.8f, 1.8f, 1.8f); Point3f blueAtten = new Point3f(1.0f, 0.0f, 0.0f); Vector3f blueDir = new Vector3f(-1.0f, -1.0f, -1.0f); SpotLight blueLight = new SpotLight(blueColour, bluePosition, blueAtten, blueDir, (float) (Math.PI / 2.0), 0.0f); blueLight.setInfluencingBounds(bounds); Color3f greenColour = new Color3f(0.0f, 1.0f, 0.0f); Point3f greenPosition = new Point3f(0.0f, 0.0f, 3.0f); Point3f greenAtten = new Point3f(1.0f, 0.0f, 0.0f); Vector3f greenDir = new Vector3f(0.0f, 0.0f, -1.0f); SpotLight greenLight = new SpotLight(greenColour, greenPosition, greenAtten, greenDir, (float) (Math.PI / 2.0), 0.0f); greenLight.setInfluencingBounds(bounds); //Add the lights to the BranchGroup b.addChild(ambientLight); b.addChild(greenLight); b.addChild(blueLight); }
From source file:SimpleSphere.java
protected void addLights(BranchGroup b) { // Create a bounds for the lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the global lights Color3f lightColour1 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f lightColour2 = new Color3f(1.0f, 1.0f, 1.0f); Point3f lightPosition2 = new Point3f(3.0f, 3.0f, 3.0f); Point3f lightAtten2 = new Point3f(0.0f, 0.0f, 1.0f); Vector3f lightDir2 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight ambientLight1 = new AmbientLight(ambientColour); ambientLight1.setInfluencingBounds(bounds); DirectionalLight light1 = new DirectionalLight(lightColour1, lightDir1); light1.setInfluencingBounds(bounds); PointLight light2 = new PointLight(lightColour2, lightPosition2, lightAtten2); light2.setInfluencingBounds(bounds); b.addChild(ambientLight1);//from w ww. j av a2 s. c om b.addChild(light1); //b.addChild(light2); }
From source file:SimpleMorph.java
/** * Add some lights to the scene graph// w w w .ja va 2 s .c om * * @param b * BranchGroup that the lights are added to */ protected void addLights(BranchGroup b) { BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f ambLightColour = new Color3f(0.5f, 0.5f, 0.5f); AmbientLight ambLight = new AmbientLight(ambLightColour); ambLight.setInfluencingBounds(bounds); Color3f dirLightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f dirLightDir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight dirLight = new DirectionalLight(dirLightColour, dirLightDir); dirLight.setInfluencingBounds(bounds); b.addChild(ambLight); b.addChild(dirLight); }
From source file:AppearanceTest.java
private BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background TextureLoader bgTexture = new TextureLoader(bgImage, this); Background bg = new Background(bgTexture.getImage()); bg.setApplicationBounds(bounds);//from w ww . j av a 2 s .c om objRoot.addChild(bg); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(bounds); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(bounds); objRoot.addChild(aLgt); objRoot.addChild(lgt1); // Create a bunch of objects with a behavior and add them // into the scene graph. int row, col; Appearance[][] app = new Appearance[3][3]; for (row = 0; row < 3; row++) for (col = 0; col < 3; col++) app[row][col] = createAppearance(row * 3 + col); for (int i = 0; i < 3; i++) { double ypos = (double) (i - 1) * 0.6; for (int j = 0; j < 3; j++) { double xpos = (double) (j - 1) * 0.6; objRoot.addChild(createObject(app[i][j], 0.12, xpos, ypos)); } } // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:BouncingBall.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans);//from w w w . j a va2s . c om // Create a simple shape leaf node, add it to the scene graph. Sphere sphere = new Sphere(0.25f); objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(new Vector3f(0.0f, 0.0f, 0.0f)); objTrans.setTransform(pos1); objTrans.addChild(sphere); objRoot.addChild(objTrans); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; }
From source file:SimpleKeyNav.java
/** * Add some lights to the scene graph/*from w w w .j a v a 2s . co m*/ * * @param b * BranchGroup that the lights are added to */ protected void addLights(BranchGroup b) { // Create a bounds for the background and lights // Set up the global lights Color3f ambLightColour = new Color3f(0.5f, 0.5f, 0.5f); AmbientLight ambLight = new AmbientLight(ambLightColour); ambLight.setInfluencingBounds(bounds); Color3f dirLightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f dirLightDir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight dirLight = new DirectionalLight(dirLightColour, dirLightDir); dirLight.setInfluencingBounds(bounds); b.addChild(ambLight); b.addChild(dirLight); }
From source file:SimpleIndexedQuadSmooth.java
/** * Add some lights so that we can illuminate the scene. This adds one * ambient light to bring up the overall lighting level and one directional * shape to show the shape of the objects in the scene. * /*from ww w .j a v a2 s . c o m*/ * @param b * BranchGroup that the lights are to be added to. */ protected void addLights(BranchGroup b) { //Create a bounding sphere to act as the active bounds //of the lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); //Create the colours and directions Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f); //Create the lights AmbientLight ambientLight = new AmbientLight(ambientColour); ambientLight.setInfluencingBounds(bounds); DirectionalLight directionalLight = new DirectionalLight(lightColour, lightDir); directionalLight.setInfluencingBounds(bounds); //Add the lights to the branch b.addChild(ambientLight); b.addChild(directionalLight); }
From source file:SimpleTextureGen.java
/** * Add some lights so that we can illuminate the scene. This adds one * ambient light to bring up the overall lighting level and one directional * shape to show the shape of the objects in the scene. * /*ww w .j a va2 s . c o m*/ * @param b * BranchGroup that the lights are to be added to. */ protected void addLights(BranchGroup b) { BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f lightColour1 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f lightColour2 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir2 = new Vector3f(0.0f, 0.0f, -1.0f); Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight ambientLight1 = new AmbientLight(ambientColour); ambientLight1.setInfluencingBounds(bounds); DirectionalLight directionalLight1 = new DirectionalLight(lightColour1, lightDir1); directionalLight1.setInfluencingBounds(bounds); b.addChild(ambientLight1); b.addChild(directionalLight1); }