Example usage for com.badlogic.gdx Application LOG_DEBUG

List of usage examples for com.badlogic.gdx Application LOG_DEBUG

Introduction

In this page you can find the example usage for com.badlogic.gdx Application LOG_DEBUG.

Prototype

int LOG_DEBUG

To view the source code for com.badlogic.gdx Application LOG_DEBUG.

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Usage

From source file:com.github.fauu.helix.editor.EditorDesktopLauncher.java

License:Open Source License

public static void main(String[] arg) {
    LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();

    config.title = "helix";
    config.width = 1280;/*from www  .j  ava 2s .  c om*/
    config.height = 800;

    new LwjglApplication(new HelixEditor(), config);

    Gdx.app.setLogLevel(Application.LOG_DEBUG);
}

From source file:com.LibGdxUtils.java

License:Open Source License

@Override
public void create() {
    try {/* w  w w .j a  va  2 s  .  c o  m*/
        logger.setLevel(Logger.DEBUG);
        Gdx.app.setLogLevel(Application.LOG_DEBUG);

        Texture.setAssetManager(Assets.manager);

        spriteBatch = new SpriteBatch();
        modelBatch = new ModelBatch();

        game.create();
    } catch (Exception e) {
        logger.error(e.getMessage(), e);
        Gdx.app.exit();
    }
}

From source file:com.mangecailloux.pebble.screens.ScreenManager.java

License:Apache License

@Override
protected void onDebug(boolean _debug) {
    if (Gdx.app != null) {
        if (_debug)
            Gdx.app.setLogLevel(Application.LOG_DEBUG);
        else/*from  w ww. j a  v  a 2  s  . c  om*/
            Gdx.app.setLogLevel(Application.LOG_ERROR);
    }
}

From source file:com.maplescot.loggerbill.LoggerBillGame.java

License:Creative Commons License

@Override
public void create() {
    Gdx.app.setLogLevel(Application.LOG_DEBUG);

    ProfileManager.init();//from   ww  w  . j a  v a  2s .  c  o  m

    Assets.getInstance().splashScreen = new SplashScreen(this);
    setScreen(Assets.getInstance().splashScreen);
}

From source file:com.mrandmrsjian.freakingsum.DirectedGame.java

License:Apache License

@Override
public void create() {
    // Set Libgdx log level
    Gdx.app.setLogLevel(Application.LOG_DEBUG);

    // Load assets
    Assets.instance.init(new AssetManager());

    screenWidth = 480;//  w w w.  j  av  a2 s.co m
    screenHeight = 480 * Gdx.graphics.getHeight() / Gdx.graphics.getWidth();
    Gdx.app.debug(TAG, "w=" + screenWidth + ", h=" + screenHeight);
    camera = new OrthographicCamera();
    camera.position.set(screenWidth / 2, screenHeight / 2, 0);
    viewport = new FitViewport(screenWidth, screenHeight, camera);
    soundEnabled = loadSoundStatus();
    soundVolume = loadSoundVolume();

    prepareLeaderBoard();

    switch (Gdx.app.getType()) {
    case Android:
        isAndroid = true;
        Gdx.app.setLogLevel(Application.LOG_ERROR);
        break;
    case Desktop:
        Gdx.app.setLogLevel(Application.LOG_DEBUG);
        // desktop specific code
        break;
    case WebGL:
        // HTML5 specific code
        break;
    case iOS:
        break;
    default:
        // Other platforms specific code
    }

    // Start game at menu screen
    ScreenTransition transition = ScreenTransitionSlice.init(2, ScreenTransitionSlice.UP_DOWN, 10,
            Interpolation.pow5Out);
    setScreen(new MenuScreen(this), transition);
}

From source file:com.mygdx.game.GdxDemo3D.java

License:Apache License

@Override
public void create() {
    Gdx.app.setLogLevel(Application.LOG_DEBUG);

    getAssetManager().getLogger().setLevel(Logger.DEBUG);

    Screen currentScreen = new LoadingGameScreen(this, new GameScreen(this));
    setScreen(currentScreen);//  www .j a v  a2  s . c o m
}

From source file:com.ntr.prototype.NTRPrototypeMain.java

@Override
public void create() {
    //set log level to debug
    Gdx.app.setLogLevel(Application.LOG_DEBUG);

    Assets.instance.init(new AssetManager());
    //initialisasi controller dan renderer
    worldController = new WorldController();
    worldRenderer = new WorldRenderer(worldController);
}

From source file:com.packtpub.libgdx.canyonbunny.CanyonBunnyMain.java

License:Apache License

@Override
public void create() {
    // Set Libgdx log level
    Gdx.app.setLogLevel(Application.LOG_DEBUG);

    // Load assets
    Assets.instance.init(new AssetManager());

    // Start game at menu screen
    setScreen(new MenuScreen(this));
}

From source file:com.pixelscientists.gdx.LibgdxUtils.java

License:Open Source License

@Override
public void create() {
    try {//from w w  w  .j  a v a2s .c o m
        logger.setLevel(Logger.DEBUG);
        Gdx.app.setLogLevel(Application.LOG_DEBUG);

        Texture.setAssetManager(assets);

        spriteBatch = new SpriteBatch();
        modelBatch = new ModelBatch();

        game.create();
    } catch (Exception e) {
        logger.error(e.getMessage(), e);
        Gdx.app.exit();
    }
}

From source file:com.vlaaad.dice.DiceHeroes.java

License:Open Source License

@Override
public void create() {
    Gdx.app.setLogLevel(Application.LOG_DEBUG);
    Gdx.input.setCatchBackKey(true);/*from ww w.  j  a  v a2s  .com*/
    Gdx.input.setCatchMenuKey(true);
    Config.clearRegions();
    Config.shapeRenderer = new ShapeRenderer();
    Config.assetManager = new AssetManager();
    Config.preferences = new DicePreferences(Gdx.app.getPreferences("com.vlaaad.dice.preferences"), this);
    Tutorial.killAll();

    setState(new IntroState(new IntroState.Callback() {
        @Override
        public void onEnded() {
            setScale(Config.preferences.getScale());
            setState(new LoadGameResourcesState(new LoadGameResourcesState.Callback() {
                @Override
                public void onResourcesLoaded() {
                    start();
                }
            }));
        }
    }));
}