Java tutorial
/******************************************************************************* * Copyright 2015 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.mygdx.game; import com.badlogic.gdx.Application; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.utils.Logger; import com.mygdx.game.gdxkit.GdxGame; /** * @author jsjolund */ public class GdxDemo3D extends GdxGame { private static final String TAG = "GdxDemo3D"; public static final int WIDTH = 1280; public static final int HEIGHT = 720; public void toggleFullscreen() { if (Gdx.graphics.isFullscreen()) { Gdx.app.debug(TAG, "Disabling fullscreen w=" + WIDTH + ", h=" + HEIGHT); Gdx.graphics.setWindowedMode(WIDTH, HEIGHT); } else { Gdx.app.debug(TAG, "Enabling fullscreen w=" + Gdx.graphics.getDisplayMode().width + ", h=" + Gdx.graphics.getDisplayMode().height); Gdx.graphics.setFullscreenMode(Gdx.graphics.getDisplayMode()); } } @Override public void create() { Gdx.app.setLogLevel(Application.LOG_DEBUG); getAssetManager().getLogger().setLevel(Logger.DEBUG); Screen currentScreen = new LoadingGameScreen(this, new GameScreen(this)); setScreen(currentScreen); } }