List of usage examples for android.renderscript Allocation createFromBitmap
static public Allocation createFromBitmap(RenderScript rs, Bitmap b)
From source file:Main.java
public static Bitmap blur(final Context context, final Bitmap image) { if (null == image) return null; Bitmap outputBitmap = Bitmap.createBitmap(image); final RenderScript renderScript = RenderScript.create(context); Allocation tmpIn = Allocation.createFromBitmap(renderScript, image); Allocation tmpOut = Allocation.createFromBitmap(renderScript, outputBitmap); //Intrinsic Gausian blur filter ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript)); theIntrinsic.setRadius(BLUR_RADIUS); theIntrinsic.setInput(tmpIn);/*from w w w . ja v a 2 s. c o m*/ theIntrinsic.forEach(tmpOut); tmpOut.copyTo(outputBitmap); return outputBitmap; }
From source file:Main.java
public static Bitmap blurBitmap(Context context, Bitmap bitmap) { Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); blurScript.setRadius(8f);//w ww . ja va 2 s .c om blurScript.setInput(allIn); blurScript.forEach(allOut); allOut.copyTo(outBitmap); bitmap.recycle(); rs.destroy(); return outBitmap; }
From source file:Main.java
public static Bitmap blurBitmap(Context context, Bitmap bitmap, float radius) { Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, bitmap); blurScript.setRadius(radius);//www .ja v a2 s. c o m blurScript.setInput(allIn); blurScript.forEach(allOut); allOut.copyTo(outBitmap); bitmap.recycle(); rs.destroy(); return outBitmap; }
From source file:Main.java
public static Bitmap blurLight(Context context, Bitmap image) { int width = Math.round(image.getWidth() * BITMAP_SCALE_LIGHT); int height = Math.round(image.getHeight() * BITMAP_SCALE_LIGHT); Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false); Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap); Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap); theIntrinsic.setRadius(BLUR_RADIUS_LIGHT); theIntrinsic.setInput(tmpIn);/*from ww w. j av a2 s .c o m*/ theIntrinsic.forEach(tmpOut); tmpOut.copyTo(outputBitmap); return outputBitmap; }
From source file:Main.java
public static void blur(Context context, Bitmap bkg, View view, int width, int height) { float radius = 20; Log.i("hulixia", bkg.getWidth() + "w,h" + bkg.getDensity()); Bitmap overlay = Bitmap.createBitmap(bkg.getWidth(), bkg.getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.translate(-view.getLeft(), -view.getTop()); canvas.drawBitmap(bkg, 0, 0, null);// ww w . j av a 2 s . c om RenderScript rs = RenderScript.create(context); Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement()); blur.setInput(overlayAlloc); blur.setRadius(radius); blur.forEach(overlayAlloc); overlayAlloc.copyTo(overlay); view.setBackground(new BitmapDrawable(context.getResources(), overlay)); rs.destroy(); }
From source file:Main.java
public static Bitmap blurBitmap(Bitmap bitmap, Context context) { //Let's create an empty bitmap with the same size of the bitmap we want to blur Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); //Instantiate a new Renderscript RenderScript rs = RenderScript.create(context); //Create an Intrinsic Blur Script using the Renderscript ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); //Set the radius of the blur blurScript.setRadius(25.f);// ww w . ja v a 2 s . c o m //Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); //Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); //recycle the original bitmap bitmap.recycle(); //After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; }
From source file:Main.java
public static Bitmap blurBitmap(Context context, Bitmap bitmap, float blur) { Bitmap bitmapCopy = bitmap.copy(bitmap.getConfig(), false); //Let's create an empty bitmap with the same size of the bitmap we want to blur Bitmap outBitmap = (Bitmap.createBitmap(bitmapCopy.getWidth(), bitmapCopy.getHeight(), Bitmap.Config.ARGB_8888));//from w w w . j a v a 2 s. c om //Instantiate a new Renderscript RenderScript rs = RenderScript.create(context); //Create an Intrinsic Blur Script using the Renderscript ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); //Create the in/out Allocations with the Renderscript and the in/out bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmapCopy); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); //Set the radius of the blur blurScript.setRadius(blur); //Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); //Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); bitmapCopy.recycle(); //After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap blur(Context context, Bitmap image) { int width = Math.round(image.getWidth() * BITMAP_SCALE); int height = Math.round(image.getHeight() * BITMAP_SCALE); Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false); Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap); Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap); theIntrinsic.setRadius(BLUR_RADIUS); theIntrinsic.setInput(tmpIn);//ww w. ja v a 2s . c o m theIntrinsic.forEach(tmpOut); tmpOut.copyTo(outputBitmap); return outputBitmap; }
From source file:Main.java
/** * https://futurestud.io/blog/how-to-blur-images-efficiently-with-androids-renderscript * https://developer.xamarin.com/recipes/android/other_ux/drawing/blur_an_image_with_renderscript/ * * @param context/*from w w w .j ava 2s . c o m*/ * @param image original bitmap * @param width output bitmap width * @param height output bitmap height * @param blurRadius blur radius ; blurRadius in section (0,25] * @return */ @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap blur(Context context, Bitmap image, int width, int height, int blurRadius) { Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false); Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap); Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap); theIntrinsic.setRadius(blurRadius); theIntrinsic.setInput(tmpIn); theIntrinsic.forEach(tmpOut); tmpOut.copyTo(outputBitmap); rs.destroy(); return outputBitmap; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap blur(Context context, Bitmap bitmap) { //Let's create an empty bitmap with the same size of the bitmap we want to blur Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); //Instantiate a new Renderscript RenderScript rs = RenderScript.create(context); //Create an Intrinsic Blur Script using the Renderscript ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); //Set the radius of the blur blurScript.setRadius(25.f);//w w w .j a v a2 s . co m //Perform the Renderscript blurScript.setInput(allIn); blurScript.forEach(allOut); //Copy the final bitmap created by the out Allocation to the outBitmap allOut.copyTo(outBitmap); //recycle the original bitmap bitmap.recycle(); //After finishing everything, we destroy the Renderscript. rs.destroy(); return outBitmap; }