Java tutorial
//package com.java2s; //License from project: Open Source License import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.drawable.BitmapDrawable; import android.renderscript.Allocation; import android.renderscript.RenderScript; import android.renderscript.ScriptIntrinsicBlur; import android.util.Log; import android.view.View; public class Main { public static void blur(Context context, Bitmap bkg, View view, int width, int height) { float radius = 20; Log.i("hulixia", bkg.getWidth() + "w,h" + bkg.getDensity()); Bitmap overlay = Bitmap.createBitmap(bkg.getWidth(), bkg.getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.translate(-view.getLeft(), -view.getTop()); canvas.drawBitmap(bkg, 0, 0, null); RenderScript rs = RenderScript.create(context); Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement()); blur.setInput(overlayAlloc); blur.setRadius(radius); blur.forEach(overlayAlloc); overlayAlloc.copyTo(overlay); view.setBackground(new BitmapDrawable(context.getResources(), overlay)); rs.destroy(); } }