List of usage examples for android.opengl GLES20 glTexParameteri
public static native void glTexParameteri(int target, int pname, int param);
From source file:Main.java
public static int genTexture(int textureType) { int[] genBuf = new int[1]; GLES20.glGenTextures(1, genBuf, 0);//from w ww . j a v a2 s .c o m GLES20.glBindTexture(textureType, genBuf[0]); // Set texture default draw parameters if (textureType == GLES11Ext.GL_TEXTURE_EXTERNAL_OES) { GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); GLES20.glTexParameterf(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); } else { GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); } return genBuf[0]; }
From source file:com.sveder.cardboardpassthrough.MainActivity.java
static private int createTexture() { int[] texture = new int[1]; GLES20.glGenTextures(1, texture, 0); GLES20.glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture[0]); GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); GLES20.glTexParameterf(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); return texture[0]; }
From source file:com.aimfire.gallery.cardboard.PhotoActivity.java
public void loadTexture(Bitmap bitmap, int textureHandle) { if (textureHandle != 0) { // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle); GlUtil.checkGlError("loadTexture: 1"); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GlUtil.checkGlError("loadTexture: 2"); // opengl es 2.0 doesn't support clamp_to_border. so we manually added a // border when we process the images. and set wrap mode to clamp_to_edge GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GlUtil.checkGlError("loadTexture: 3"); // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); GlUtil.checkGlError("loadTexture: 4"); // Recycle the bitmap, since its data has been loaded into OpenGL. //if(bitmap != null) //bitmap.recycle(); } else {// w ww .ja v a 2s. c om throw new RuntimeException("Error loading texture."); } }
From source file:eu.sathra.SathraActivity.java
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (mParams.width == 0 && mParams.height == 0) { mParams.width = width;/*from ww w . j a va 2 s .c o m*/ mParams.height = height; } else if (mParams.width == 0) { float screenRatio = width / (float) height; mParams.width = (int) (mParams.height * screenRatio); } else if (mParams.height == 0) { float screenRatio = height / (float) width; mParams.height = (int) (mParams.width * screenRatio); } gl.glViewport(0, 0, width, height);// mParams.width, mParams.height); Log.debug(String.format(SURFACE_CREATE_MSG_FORMAT, width, height, mParams.width, mParams.height)); if (!mWasInitiated) { GLES20.glGenFramebuffers(1, buf, 0); GLES20.glGenTextures(1, tex, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); IntBuffer tmp = ByteBuffer.allocateDirect(mParams.width * mParams.height * 4) .order(ByteOrder.nativeOrder()).asIntBuffer(); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, mParams.width, mParams.height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_SHORT_4_4_4_4, tmp); shad = new Sprite(new Texture(tex[0], mParams.width, mParams.height)); shad.setPivot(0.5f, 0.5f); onEngineInitiated(); mWasInitiated = true; } }
From source file:com.tumblr.cardboard.Tumblr3DActivity.java
/** * Loads a bitmap into OpenGL.//from ww w . java2 s . co m * * @param texIndex the desired texture index * @param bitmap the bitmap to put into OpenGL */ private void loadTextureInternal(int texIndex, Bitmap bitmap, boolean recycle) { GLES20.glGenTextures(1, mTextureIds, texIndex); Log.d(TAG, "loading texture: " + texIndex + " -> " + mTextureIds[texIndex]); if (mTextureIds[texIndex] != INVALID_TEXTURE && bitmap != null && !bitmap.isRecycled()) { // Set the active texture unit GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + texIndex); Matrix.setIdentityM(mImageRect[texIndex], 0); Matrix.scaleM(mImageRect[texIndex], 0, 1f, (float) bitmap.getHeight() / bitmap.getWidth(), 1f); // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureIds[texIndex]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); mRectTextureIds[texIndex] = mTextureIds[texIndex]; } else { Log.w(TAG, "Failed to load: " + texIndex); } if (mTextureIds[texIndex] == INVALID_TEXTURE) { Log.e(TAG, "Error loading texture."); } }