List of usage examples for android.opengl GLES20 GL_NO_ERROR
int GL_NO_ERROR
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From source file:com.dmitrybrant.android.cardboardmpo.MainActivity.java
private static void checkGLError(String label) { int error;/* w w w. j a va 2 s . c o m*/ if ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { Log.e(TAG, label + ": glError " + error); throw new RuntimeException(label + ": glError " + error); } }
From source file:com.google.vrtoolkit.cardboard.samples.treasurehunt.MainActivity.java
/** * Checks if we've had an error inside of OpenGL ES, and if so what that error is. * * @param label Label to report in case of error. *//* w ww. j av a2s .co m*/ private static void checkGLError(String label) { int error; while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { Log.e(TAG, label + ": glError " + error); throw new RuntimeException(label + ": glError " + error); } }
From source file:com.aimfire.gallery.cardboard.PhotoActivity.java
/** * Checks if we've had an error inside of OpenGL ES, and if so what that error is. * * @param label Label to report in case of error. *///from ww w .jav a 2 s . com private static void checkGLError(String label) { int error; while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { if (BuildConfig.DEBUG) Log.e(TAG, label + ": glError " + error); throw new RuntimeException(label + ": glError " + error); } }
From source file:com.sveder.cardboardpassthrough.MainActivity.java
/** * Checks if we've had an error inside of OpenGL ES, and if so what that error is. * @param func/*from w w w .j a v a 2 s.c o m*/ */ private static void checkGLError(String func) { int error; while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { Log.e(TAG, func + ": glError " + error); throw new RuntimeException(func + ": glError " + error); } }
From source file:com.tumblr.cardboard.Tumblr3DActivity.java
/** * Checks if we've had an error inside of OpenGL ES, and if so what that error is. * * @param func the name of the function that was just called (for debugging) *//* www . j ava 2s . c o m*/ private static void checkGLError(String func) { int error; //noinspection LoopStatementThatDoesntLoop while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { Log.e(TAG, func + ": glError " + error); throw new RuntimeException(func + ": glError " + error); } }