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The source code is released under:
MIT License
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/* * The MIT License//from w w w . j a va 2s .c o m * * Copyright 2014 Felix B?rring <felixbarring@gmail.com>. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** * @author Felix B?rring <felixbarring@gmail.com> */ package com.pong.android.modell.pong; import static android.opengl.GLES20.GL_TRIANGLES; import static android.opengl.GLES20.glDrawArrays; import static android.opengl.GLES20.glUniform4f; /** * Designed to be extended by other classes. * * @author felix * */ public abstract class Rectangle { public final float WIDTH; public final float HEIGHT; public final int OFFSET_VERTEX_DATA; public final float INITIAL_TOPLEFT_X; public final float INITIAL_TOPLEFT_Y; public float topLeftX; public float topLeftY; public Rectangle(float w, float h, float topLX, float topLY, int offsetVertexData) { WIDTH = w; HEIGHT = h; INITIAL_TOPLEFT_X = topLX; INITIAL_TOPLEFT_Y = topLY; topLeftX = topLX; topLeftY = topLY; OFFSET_VERTEX_DATA = offsetVertexData; } // Write a test for this later! /** * A method that returns if the rectangle in the param intersects with the * rectangle object that the method was called on. * * @param that * - The rectangle that we will check whether it intersect with * this rectangle. * @return If they intersect or not. */ public boolean intersects(Rectangle that) { boolean intersectsOnX = (that.topLeftX >= this.topLeftX && that.topLeftX <= this.topLeftX + this.WIDTH) || (that.topLeftX + that.WIDTH >= this.topLeftX && that.topLeftX + that.WIDTH <= this.topLeftX + this.WIDTH); boolean intersectsOnY = (that.topLeftY <= this.topLeftY && that.topLeftY >= this.topLeftY - this.HEIGHT) || (that.topLeftY - that.HEIGHT <= this.topLeftY && that.topLeftY - that.HEIGHT >= this.topLeftY - this.HEIGHT); return intersectsOnX && intersectsOnY; } /** * Moves the triangle. * * @param x * - The amount to move for the x coordinate. * @param y * - The amount to move for the y coordinate. */ public void move(float x, float y) { topLeftX = topLeftX + x; topLeftY = topLeftY + y; } /** * Draw the rectangle. It consists of 2 triangles which vertices are grouped * from the OFFSET_VERTEX_DATA to OFFSET_VERTEX_DATA+6. */ public void draw() { glUniform4f(PongRenderer.uPositionOffsetLocation, topLeftX - INITIAL_TOPLEFT_X, topLeftY - INITIAL_TOPLEFT_Y, 0.0f, 0.0f); glDrawArrays(GL_TRIANGLES, OFFSET_VERTEX_DATA, 6); } }