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The source code is released under:
MIT License
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/* * The MIT License//from w ww.j a va 2 s.com * * Copyright 2014 Felix B?rring <felixbarring@gmail.com>. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** * @author Felix B?rring <felixbarring@gmail.com> */ package com.pong.android.modell.breakout; import com.pong.android.modell.pong.PongRenderer; import android.opengl.GLES20; import android.opengl.Matrix; public class BreakOutPlayer extends Rectangle { private float speed = 0.05f; private int direction = 0; private Float target = 0f; public BreakOutPlayer(float w, float h, float topLX, float topLY, int offsetVertexData, float r, float g, float b) { super(w, h, topLX, topLY, offsetVertexData, r, g, b); // TODO Auto-generated constructor stub } @Override public void draw() { super.draw(); } public void touch(Float f) { // multiplyMV(float[] resultVec, int resultVecOffset, float[] lhsMat, // int lhsMatOffset, float[] rhsVec, int rhsVecOffset) final float[] rhsV = { 0.0f, f, 0.0f, 0.0f }; final float[] resultVec = new float[4]; Matrix.multiplyMV(resultVec, 0, BreakOutRenderer.projectionMatrix, 0, rhsV, 0); target = (f) + (float) (HEIGHT / 2); } public void tick() { if (target >= topLeftY) { // If the distance to the target is less than the speed // then the location will be set to the target coordinate. if (target <= topLeftY + speed) { topLeftY = target; } else { move(0.0f, speed); } } else { if (target >= topLeftY - speed) { topLeftY = target; } else { move(0.0f, -speed); } } direction = 0; } }