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The source code is released under:
MIT License
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/* * The MIT License//w w w . ja va 2 s. c o m * * Copyright 2014 Felix B?rring <felixbarring@gmail.com>. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** * @author Felix B?rring <felixbarring@gmail.com> */ package com.pong.android.modell.breakout; import java.util.List; import com.pong.android.IFGameEvents; public class BreakOutBall extends Rectangle { private int xDirection = -1; private float xSpeed = 0.01f; private int yDirection = -1; private float ySpeed = 0.0f; private float speedIncrease = 0.002f; private final IFGameEvents gameEvents; private int successfullHits = 0; private final Rectangle player; private final List<Brick> bricks; public BreakOutBall(float w, float h, float topLX, float topLY, int offsetVertexData, float r, float g, float b, Rectangle player, List<Brick> bricks, IFGameEvents gameEvents) { super(w, h, topLX, topLY, offsetVertexData, r, g, b); this.gameEvents = gameEvents; this.player = player; this.bricks = bricks; } public void tick() { if (topLeftY > 1 || topLeftY - HEIGHT < -1) { toggleYDirection(); } if (player.intersects(this)) { toggleXDirection(); move(2 * xSpeed * xDirection, 0.0f); successfullHits++; } if (this.topLeftX < -0.8f) { gameEvents.playerLose(successfullHits); } else if (this.topLeftX > 0.9f) { toggleXDirection(); } for (int i = 0; i < bricks.size(); i++) { Brick brick = bricks.get(i); if (brick.intersects(this)) { toggleXDirection(); move(2 * xSpeed * xDirection, 0.0f); brick.destroy(); bricks.remove(brick); if(bricks.size() == 0){ gameEvents.playerWin(); } } } move(xSpeed * xDirection, ySpeed * yDirection); } private void toggleXDirection() { xDirection = -xDirection; ySpeed = ySpeed + (float) ((Math.random() - 0.5) / 50); } private void toggleYDirection() { yDirection = -yDirection; } }