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The source code is released under:
MIT License
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/* * The MIT License//from ww w . j av a 2 s . co m * * Copyright 2014 Felix B?rring <felixbarring@gmail.com>. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /** * @author Felix B?rring <felixbarring@gmail.com> */ package com.pong.android.modell.pong; import com.pong.android.IFGameEvents; public class PongBall extends Rectangle { private int xDirection = -1; private float xSpeed = 0.005f; private int yDirection = -1; private float ySpeed = 0.0f; private float speedIncrease = 0.002f; private final IFGameEvents gameEvents; private int successfullHits = 0; public PongBall(float w, float h, float topLX, float topLY, int offsetVertexData, IFGameEvents gameEvents) { super(w, h, topLX, topLY, offsetVertexData); this.gameEvents = gameEvents; } public void tick() { if (topLeftY > 1 || topLeftY - HEIGHT < -1) { toggleYDirection(); } if (topLeftX < -0.85) { // Hardcoded if (PongRenderer.player.intersects(this)) { toggleXDirection(); move(2 * xSpeed * xDirection, 0.0f); successfullHits++; } else { gameEvents.playerLose(successfullHits); } } else if (topLeftX + WIDTH > 0.85) { if (PongRenderer.opponent.intersects(this)) { toggleXDirection(); move(2 * xSpeed * xDirection, 0.0f); } else { gameEvents.playerWin(); } } else { move(xSpeed * xDirection, ySpeed * yDirection); } } private void toggleXDirection() { xDirection = -xDirection; xSpeed = xSpeed + speedIncrease; ySpeed = ySpeed + (float) ((Math.random() - 0.5) / 50); } private void toggleYDirection() { yDirection = -yDirection; } }