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The source code is released under:
MIT License
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package com.fdangelo.circleworld.universeview.tilemap; /* www. j a v a 2s.com*/ import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.scenes.scene2d.Actor; import com.fdangelo.circleworld.GameLogic; import com.fdangelo.circleworld.universeengine.tilemap.ITilemapCircleListener; import com.fdangelo.circleworld.universeengine.tilemap.TilemapCircle; public class TilemapCircleView extends Actor implements ITilemapCircleListener { private int lastHeight; private int lastWidth; private TilemapCircleViewBackgroundRenderer backgroundRenderer; private TilemapCircleViewRenderer[] renderers; private TilemapCircle tilemapCircle; private Texture tilesetTexture; public final Texture getTilesetTexture() { return tilesetTexture; } public final TilemapCircle getTilemapCircle() { return tilemapCircle; } public TilemapCircleView() { } public final void init(final TilemapCircle tilemapCircle) { this.tilemapCircle = tilemapCircle; tilemapCircle.setListener(this); // Use the first texture in the atlas as the tileset texture final TextureAtlas atlas = GameLogic.getInstace().assetManager.get("atlas/tilemap.atlas", TextureAtlas.class); tilesetTexture = atlas.getTextures().iterator().next(); updatePosition(); initRenderers(); updateMesh(); } private final void updateMesh() { for (int i = 0; i < renderers.length; i++) { renderers[i].updateMesh(); } } private final void initRenderers() { final int renderersAmount = MathUtils.clamp(MathUtils.ceil((tilemapCircle.getWidth() * tilemapCircle.getHeight()) / (32 * 32)), 1, 256); if (renderers == null || renderers.length != renderersAmount || lastWidth != tilemapCircle.getWidth() || lastHeight != tilemapCircle.getHeight()) { // Destroy existing renderers if (renderers != null) { for (int i = 0; i < renderers.length; i++) { renderers[i].dispose(); } } if (backgroundRenderer != null) { backgroundRenderer.dispose(); } // Add tile map circle renderers renderers = new TilemapCircleViewRenderer[renderersAmount]; lastWidth = tilemapCircle.getWidth(); lastHeight = tilemapCircle.getHeight(); final int sizeX = MathUtils.ceil((float) tilemapCircle.getWidth() / (float) renderers.length); int fromX = 0; int toX = sizeX; for (int i = 0; i < renderers.length; i++) { renderers[i] = new TilemapCircleViewRenderer(); renderers[i].init(this, fromX, toX); fromX += sizeX; toX += sizeX; if (toX >= tilemapCircle.getWidth()) { toX = tilemapCircle.getWidth(); } if (fromX > toX) { fromX = toX; } } // Add background renderer backgroundRenderer = new TilemapCircleViewBackgroundRenderer(); } backgroundRenderer.init(this); for (int i = 0; i < renderers.length; i++) { renderers[i].setDirty(); } } private final TilemapCircleViewRenderer getRenderer(final int tileX, final int tileY) { if (renderers != null && renderers.length > 0) { final int sizeX = MathUtils.ceil((float) tilemapCircle.getWidth() / (float) renderers.length); final int rendererIndex = tileX / sizeX; return renderers[rendererIndex]; } return null; } @Override public void onTilemapTileChanged(final int tileX, final int tileY) { getRenderer(tileX, tileY).setDirty(); } @Override public void onTilemapParentChanged(final float deltaTime) { updatePosition(); updateMesh(); } static private Matrix4 tmpMatrix4 = new Matrix4(); @Override public void draw(final Batch batch, final float parentAlpha) { batch.end(); tmpMatrix4.set(batch.getProjectionMatrix()); tmpMatrix4.mul(batch.getTransformMatrix()); tmpMatrix4.translate(getX(), getY(), 0); backgroundRenderer.draw(tmpMatrix4); TilemapCircleViewRenderer.beginDraw(tmpMatrix4, tilesetTexture); for (int i = 0; i < renderers.length; i++) { renderers[i].draw(); } TilemapCircleViewRenderer.endDraw(); batch.begin(); } private final void updatePosition() { setPosition(tilemapCircle.getPositionX(), tilemapCircle.getPositionY()); setRotation(tilemapCircle.getRotation() * MathUtils.radiansToDegrees); } public void recycle() { tilemapCircle = null; } }