Back to project page CircleWorldGDX.
The source code is released under:
MIT License
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package com.fdangelo.circleworld; /*w ww.ja v a 2s.c o m*/ import org.robovm.cocoatouch.foundation.NSAutoreleasePool; import org.robovm.cocoatouch.uikit.UIApplication; import com.badlogic.gdx.backends.iosrobovm.IOSApplication; import com.badlogic.gdx.backends.iosrobovm.IOSApplicationConfiguration; public class RobovmLauncher extends IOSApplication.Delegate { @Override protected IOSApplication createApplication() { IOSApplicationConfiguration config = new IOSApplicationConfiguration(); config.orientationLandscape = true; config.orientationPortrait = false; return new IOSApplication(new MyGdxGame(), config); } public static void main(String[] argv) { NSAutoreleasePool pool = new NSAutoreleasePool(); UIApplication.main(argv, null, RobovmLauncher.class); pool.drain(); } }