Android Open Source - WordZap Word Zap Constants






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Back to project page WordZap.

License

The source code is released under:

Copyright (c) 2010 Kowshik Prakasam Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal ...

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Java Source Code

/**
 * /*ww  w.j  av  a2  s. co  m*/
 * The MIT License : http://www.opensource.org/licenses/mit-license.php

 * Copyright (c) 2010 Kowshik Prakasam

 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:

 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.

 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 */

package com.android.wordzap;

import com.android.wordzap.R.raw;
import com.android.wordzap.R.string;

import android.content.pm.ActivityInfo;

/* 
 * Contains all constants shared across WordZap code base
 */

public interface WordZapConstants {
  /****** UI PARAMETERS ******/
  int DEFAULT_ORIENTATION = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
  /***************************/

  /****** LEVEL INCREMENT/DECREMENT DURING HUMAN WIN/LOSS/DRAW ******/
  int HUMAN_LOSE_LEVELJUMP = -1;
  int HUMAN_WIN_LEVELJUMP = 1;
  int GAME_DRAW_LEVELJUMP = 0;
  /*************************************************************/

  /****** DIALOG BOXES IN THE USER INTERFACE *****/
  int HUMAN_WIN_DIALOG = 0;
  int HUMAN_LOSE_DIALOG = 1;
  int SHOW_LEVEL_DIALOG = 2;
  int DRAW_DIALOG = 3;
  /***********************************************/

  /****** IDENTIFIES HUMAN LOSS/WIN IN A LEVEL *****/
  int HUMAN_LOSS = 0;
  int HUMAN_WIN = 1;
  int DRAW = 2;
  int NONE=-1;
  /***********************************************/

  
  /****** KEY NAMES IN KEY-VALUE PAIRS ******/
  String GENWORD_MOVE_KEYNAME = "genword_move";
  String GENERATED_WORD_KEYNAME = "genword";
  String ZAP_MOVE_KEYNAME = "zap_move";
  String NEXT_LEVEL_PARAM_KEYNAME = "next_level";
  String DIFFICULTY_PARAM_KEYNAME = "difficulty";
  String TIMER_VALUE_KEYNAME = "timer_value";
  String GAME_STATUS = "game_status"; 
  /******************************************/

  /****** OTHER PARAMETERS ******/
  // Default level with which the game starts
  int START_LEVEL = LevelGenerator.MIN_LEVEL;
  /******************************/

  /****** GAME SOUNDS *******/
  int BAD_WORD_BEEP = R.raw.bad_word_beep;
  int CANT_END_WORD_BEEP = R.raw.end_word_beep;
  int CANT_POP_LETTER_BEEP = R.raw.letter_pop_beep;
  // Beep sounds during special situations
  int CANT_PRESS_LETTER_BEEP = R.raw.letter_press_beep;
  /**************************/

  /****** VISUAL LETTER GRID CONSTANTS ******/
  int GRID_NUMCOLS = 5;
  int GRID_NUMROWS = 7;
  // Minimum word size allowed on the word zap screen
  int MIN_WORD_SIZE = 2;
  // Maximum word size allowed on the word zap screen
  // Same as the number of cols allowed in the letter grid
  int MAX_WORD_SIZE = GRID_NUMCOLS;
  /******************************************/

  /****** REFERENCE DICTIONARY (ENGLISH) ******/
  // English alphabet frequencies file
  int ALPHABETS_FREQ_FILE = R.raw.english_alphabets_frequencies;
  // English word lists file
  int WORD_LISTS_FILE = R.raw.word_list;
  int ALPHABETS_FREQ_FILE_DELIM = R.string.english_alphabets_frequencies_delim;
  /********************************************/

  //Number of milliseconds for which the human player can afford to sleep
  int HUMAN_SLEEP_CHECK = 30000;

  //Identifies the human player's visual grid
  int HUMAN_PLAYER_GRID = 0;

  //Identifies the coimputer player's visual grid
  int COMP_PLAYER_GRID = 1;

  



  

}




Java Source Code List

com.android.wordzap.ComputerMove.java
com.android.wordzap.ComputerPlayer.java
com.android.wordzap.CpuDescriptor.java
com.android.wordzap.EnglishWordCache.java
com.android.wordzap.GameScreen.java
com.android.wordzap.HumanLevelDescriptor.java
com.android.wordzap.LevelGenerator.java
com.android.wordzap.Level.java
com.android.wordzap.StartScreen.java
com.android.wordzap.Timer.java
com.android.wordzap.WordCache.java
com.android.wordzap.WordZapConstants.java
com.android.wordzap.datamodel.LetterGrid.java
com.android.wordzap.datamodel.WordStack.java
com.android.wordzap.exceptions.DuplicateWordException.java
com.android.wordzap.exceptions.InvalidCpuDescriptionException.java
com.android.wordzap.exceptions.InvalidFreqFileException.java
com.android.wordzap.exceptions.InvalidGridSizeException.java
com.android.wordzap.exceptions.InvalidLevelException.java
com.android.wordzap.exceptions.InvalidStackOperationException.java
com.android.wordzap.exceptions.InvalidWordException.java
com.android.wordzap.exceptions.WordStackOverflowException.java
com.android.wordzap.listeners.DispCompGridListener.java
com.android.wordzap.listeners.EndWordListener.java
com.android.wordzap.listeners.GameScreenDialogListener.java
com.android.wordzap.listeners.GridTextViewListener.java
com.android.wordzap.listeners.LetterButtonListener.java
com.android.wordzap.listeners.NextLevelListener.java