Back to project page WordZap.
The source code is released under:
Copyright (c) 2010 Kowshik Prakasam Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal ...
If you think the Android project WordZap listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/** * /* ww w . j a va2s . c o m*/ * The MIT License : http://www.opensource.org/licenses/mit-license.php * Copyright (c) 2010 Kowshik Prakasam * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ package com.android.wordzap; import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.TextView; /* * Activity class for the start screen of WordZap * Contains a simple banner with the text WordZap, which when clicked takes the user to activity : GameScreen * The user can also set the difficulty level using "+" and "-" buttons * */ public class StartScreen extends Activity implements OnClickListener { /** Called when the activity is first created. */ private TextView txtPlus; private TextView txtMinus; private TextView txtLevel; private TextView txtTitle; private TextView txtHelp; private TextView txtCredits; private String helpText; private String creditsText; private static final int HELP_DIALOG = 1; private static final int CREDITS_DIALOG = 2; private static final int GAMEOVER_DIALOG = 3; private static final int START_GAME = 0; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); this.setRequestedOrientation(WordZapConstants.DEFAULT_ORIENTATION); setContentView(R.layout.start_screen); // Retrieving on-screen text views this.txtTitle = (TextView) findViewById(R.id.txtViewTitle); this.txtPlus = (TextView) findViewById(R.id.txtViewPlus); this.txtMinus = (TextView) findViewById(R.id.txtViewMinus); this.txtLevel = (TextView) findViewById(R.id.txtViewLevel); this.txtHelp = (TextView) findViewById(R.id.txtViewHelp); this.txtCredits = (TextView) findViewById(R.id.txtViewCredits); // Adding listeners txtTitle.setOnClickListener(this); txtPlus.setOnClickListener(this); txtMinus.setOnClickListener(this); txtHelp.setOnClickListener(this); txtCredits.setOnClickListener(this); // Retrieving help text this.helpText = this.getResources().getString(R.string.help_text); this.creditsText = this.getResources().getString(R.string.credits); } public void onClick(View v) { TextView clickedTxtView = (TextView) v; if (clickedTxtView.equals(this.txtTitle)) { int chosenLevel = Integer.parseInt(this.txtLevel.getText() .toString()); this.startGame(chosenLevel); } // User has selected the previous level by clicking on the TextView with // the text : "+" if (clickedTxtView.equals(this.txtPlus)) { int currLevel = Integer .parseInt(this.txtLevel.getText().toString()); int nextLevel; if (currLevel < LevelGenerator.MAX_LEVEL) { nextLevel = currLevel + 1; } else { nextLevel = LevelGenerator.MIN_LEVEL; } txtLevel.setText("" + nextLevel); } // User has selected the previous level by clicking on the TextView with // the text : "-" if (clickedTxtView.equals(this.txtMinus)) { int currLevel = Integer .parseInt(this.txtLevel.getText().toString()); int nextLevel; if (currLevel > LevelGenerator.MIN_LEVEL) { nextLevel = currLevel - 1; } else { nextLevel = LevelGenerator.MAX_LEVEL; } txtLevel.setText("" + nextLevel); } // User wants help on how to use WordZap if (clickedTxtView.equals(this.txtHelp)) { this.showDialog(StartScreen.HELP_DIALOG); } // User wants see credits if (clickedTxtView.equals(this.txtCredits)) { this.showDialog(StartScreen.CREDITS_DIALOG); } } @Override protected Dialog onCreateDialog(int id) { Dialog dialog = null; AlertDialog.Builder builder = null; switch (id) { case StartScreen.HELP_DIALOG: builder = new AlertDialog.Builder(this); builder.setMessage(this.helpText) .setCancelable(false) .setPositiveButton("Okay", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); dialog = builder.create(); break; case StartScreen.CREDITS_DIALOG: builder = new AlertDialog.Builder(this); builder.setMessage(this.creditsText) .setCancelable(false) .setPositiveButton("Okay", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); dialog = builder.create(); break; case StartScreen.GAMEOVER_DIALOG: builder = new AlertDialog.Builder(this); builder.setMessage( "Congratulations ! You have completed all the levels !") .setCancelable(false) .setPositiveButton("Okay", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { dialog.cancel(); } }); dialog = builder.create(); break; } return dialog; } /* * (non-Javadoc) * * @see android.app.Activity#onActivityResult(int, int, * android.content.Intent) * * Gets the next level to be started, and starts it using startGame(...) * method */ @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == StartScreen.START_GAME && resultCode == Activity.RESULT_OK) { int nextLevel = data.getIntExtra( WordZapConstants.NEXT_LEVEL_PARAM_KEYNAME, WordZapConstants.START_LEVEL); if(nextLevel < LevelGenerator.MIN_LEVEL) { this.startGame(LevelGenerator.MIN_LEVEL); } else if (nextLevel <= LevelGenerator.MAX_LEVEL) { this.startGame(nextLevel); }else{ this.showDialog(StartScreen.GAMEOVER_DIALOG); } } } /* * Starts the GameScreen activity for any particualar level */ private void startGame(int level) { Intent i = new Intent(this, GameScreen.class); /* * Pass this parameter to GameScreen activity for loading the initial * level */ i.putExtra(WordZapConstants.DIFFICULTY_PARAM_KEYNAME, level); startActivityForResult(i, StartScreen.START_GAME); } }