Back to project page WordZap.
The source code is released under:
Copyright (c) 2010 Kowshik Prakasam Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal ...
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/** * /* w ww . j a va2 s . c om*/ * The MIT License : http://www.opensource.org/licenses/mit-license.php * Copyright (c) 2010 Kowshik Prakasam * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ package com.android.wordzap; import android.content.res.Resources.Theme; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.util.Log; /* * This class checks if human player has made a move once in every WordZapConstants.HUMAN_SLEEP_CHECK milliseconds. * If there is no response, then this thread sends a termination message to the * parent thread : com.android.wordzap.GameScreen, indicating that the human player has lost the game. */ public class Timer implements Runnable { // Handler object to communicate opponent moves to Activity GameScreen // This object is created in Activity com.android.wordzap.GameScreen private final Handler mainThreadHandler; // The last word formed by the human player private String lastWord; // Handle to the Activity object representing the WordZap Game Screen private final GameScreen wordZapGameScreen; public Timer(GameScreen wordZapGameScreen, Handler mainThreadHandler) throws NullPointerException { if (wordZapGameScreen == null) { throw new IllegalArgumentException("GameScreen object is null."); } this.wordZapGameScreen = wordZapGameScreen; if (mainThreadHandler == null) { throw new IllegalArgumentException("Main Thread Handler is null."); } this.mainThreadHandler = mainThreadHandler; this.lastWord = ""; } public void run() { while (true) { try { Log.i("Timer", "Gonna sleep for : " + (WordZapConstants.HUMAN_SLEEP_CHECK / 1000) + "s"); /******** * Sleep until interrupted by method * com.android.wordzap.GameScreen.endWord() *****************/ Thread.sleep(WordZapConstants.HUMAN_SLEEP_CHECK); /************************************************/ Log.i("Timer", "Woke up"); // Check again if game was already over during sleep time if (this.wordZapGameScreen.isGameOver()) { Log.i("Timer", "Dying"); return; } Bundle aBundle = new Bundle(); int time; /** * Run the timer in the Game Screen UI until : The game is over * due to no response from human player (OR) Human player * interrupts by forming a valid word */ for (time = WordZapConstants.HUMAN_SLEEP_CHECK; time >= 0 && this.lastWord.equals(this.wordZapGameScreen .getLastWord()) && !wordZapGameScreen.isGameOver(); time -= 1000) { /* * Clear bundle and populate with timer value to be * displayed in com.android.wordzap.GameScreen UI */ aBundle.clear(); aBundle.putInt(WordZapConstants.TIMER_VALUE_KEYNAME, time / 1000); aBundle.putInt(WordZapConstants.GAME_STATUS, WordZapConstants.NONE); // Obtain message to be sent Message msg = mainThreadHandler.obtainMessage(); msg.setData(aBundle); mainThreadHandler.sendMessage(msg); /*****************************/ Thread.sleep(1000); /*****************************/ } /* * Oops, game is over because human player failed to respond * with a valid word */ if (time < 0) { if(wordZapGameScreen.getCompletedWords().size() > wordZapGameScreen.getOpponentGridSize() ){ aBundle.putInt(WordZapConstants.GAME_STATUS, WordZapConstants.HUMAN_WIN); }else if(wordZapGameScreen.getCompletedWords().size() < wordZapGameScreen.getOpponentGridSize() ){ aBundle.putInt(WordZapConstants.GAME_STATUS, WordZapConstants.HUMAN_LOSS); }else{ aBundle.putInt(WordZapConstants.GAME_STATUS, WordZapConstants.DRAW); } Message msg = mainThreadHandler.obtainMessage(); msg.setData(aBundle); mainThreadHandler.sendMessage(msg); } } catch (InterruptedException e) { Log.i("Timer", "Interrupted"); // Don't care as timer is just reset by human player } // Remember the last word no matter what interrupts occur finally { this.lastWord = this.wordZapGameScreen.getLastWord(); } } } }