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The source code is released under:
MIT License
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package com.lucythemoocher.loops; /* ww w .java2 s. com*/ /** * State of the state pattern used for the main Loop. Each * loop has to implement update and render, which will * be called by MasterLoop. */ public abstract class Loop { /** * Public constructor */ public Loop() { } /** * Called each frame if this is the current loop * Implement here every computation */ abstract public void update(); /** * Called for each rendering if this is the current loop * Don't compute anything here, prefer update */ abstract public void render(); /** * Change the current loop (current state in * the state pattern). * * @param loop The new loop */ public void changeCurrentLoop(Loop loop) { onLeaveLoop(); MasterLoop.getInstance().setLoop(loop); } /** * Do the load of the resources of the loop. * Useful for delaying load after construction. * @see LivesMenuLoop.update */ protected void load() {} /** * Do the start of the resources of the loop. * Useful for delaying start after construction and load. * @see LivesMenuLoop.update */ protected void start() {} /** * Pause * @see LivesMenuLoop.update */ protected void pause() {} /** * Pause * @see LivesMenuLoop.update */ protected void resume() {} /** * Stop, makes sure to clean up resources for the loop. * @see LivesMenuLoop.update */ protected void stop() {} /** * Called when the loop is left for another loop */ public void onLeaveLoop() {} void unregisterKeys() {} /** * If need to draw * @return */ public boolean doRender() { return true; } protected boolean drawn_ = false; }