Android Open Source - LucyTheMoocher Init Menu Loop From Project Back to project page LucyTheMoocher .
License The source code is released under:
MIT License
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Java Source Code package com.lucythemoocher.loops;
/ * w w w . j a v a 2 s . c o m * /
import com.lucythemoocher.Globals.Globals;
import com.lucythemoocher.graphics.Image;
import com.lucythemoocher.gui.MenuButton;
import com.lucythemoocher.gui.MenuButtonListener;
import com.lucythemoocher.R;
/**
* Loop used for the menu
*/
public class InitMenuLoop extends Loop implements MenuButtonListener {
private Image menuBackground_;
private MenuButton buttonNewGame_;
private MenuButton buttonLeave_;
private final static int NEWGAMEINDEX = 1;
private final static int LEAVEINDEX = 2;
private final static float NEWGAMEPERCENT_Y = 20;
private final static float LEAVEPERCENT_Y = 80;
/**
* Public constructor
*/
public InitMenuLoop() {
menuBackground_ = new Image(R.drawable.menu_background);
buttonNewGame_ = new MenuButton(30, 30, NEWGAMEINDEX, R.drawable.mainmenu_button_newgame_normal,
R.drawable.mainmenu_button_newgame_focussed, R.drawable.mainmenu_button_newgame_clicked, this );
buttonLeave_ = new MenuButton(30, 30, LEAVEINDEX, R.drawable.mainmenu_button_leave_normal,
R.drawable.mainmenu_button_leave_focussed, R.drawable.mainmenu_button_leave_clicked, this );
buttonNewGame_.centerOn(Globals.getInstance().getCamera().w() / 2,
(Globals.getInstance().getCamera().h() / 100) * NEWGAMEPERCENT_Y);
buttonLeave_.centerOn(Globals.getInstance().getCamera().w() / 2,
(Globals.getInstance().getCamera().h() / 100) * LEAVEPERCENT_Y);
}
@Override
public void update() {}
@Override
public void render() {
Globals.getInstance().getCamera().drawImageOnHud(0, 0, menuBackground_);
buttonNewGame_.draw();
buttonLeave_.draw();
drawn_ = true;
}
@Override
public boolean doRender() {
return !drawn_;
}
/**
* When the user clicks
*/
public void onButtonClicked(int buttonIndex) {
drawn_ = false;
switch (buttonIndex) {
case NEWGAMEINDEX:
changeCurrentLoop(new LivesMenuLoop(1000, new LoopGame(Globals.getInstance().getLevel())));
break ;
case LEAVEINDEX:
Globals.getInstance().leave();
break ;
}
}
/**
* Destroy loop
*/
public void onLeaveLoop() {
super.onLeaveLoop();
buttonNewGame_.destroy();
buttonLeave_.destroy();
}
}
Java Source Code List com.lucythemoocher.LucyTheMoocherActivity.java com.lucythemoocher.FX.FXManager.java com.lucythemoocher.FX.FX.java com.lucythemoocher.Globals.Globals.java com.lucythemoocher.actors.Actor.java com.lucythemoocher.actors.ActorsManager.java com.lucythemoocher.actors.Monster.java com.lucythemoocher.actors.MonstersManager.java com.lucythemoocher.actors.PlayerCharacter.java com.lucythemoocher.actors.Projectile.java com.lucythemoocher.actors.ProjectilesManager.java com.lucythemoocher.actors.Tank.java com.lucythemoocher.actors.TargetCharacter.java com.lucythemoocher.actors.maincharacter.state.StateAttack.java com.lucythemoocher.actors.maincharacter.state.StateFalling.java com.lucythemoocher.actors.maincharacter.state.StateJumping.java com.lucythemoocher.actors.maincharacter.state.StateNone.java com.lucythemoocher.actors.maincharacter.state.StateRunning.java com.lucythemoocher.actors.maincharacter.state.StateWallSliding.java com.lucythemoocher.actors.maincharacter.state.StateWallWalking.java com.lucythemoocher.actors.maincharacter.state.State.java com.lucythemoocher.controls.AIController.java com.lucythemoocher.controls.ActionController.java com.lucythemoocher.controls.ButtonListener.java com.lucythemoocher.controls.Controllable.java com.lucythemoocher.controls.Controller.java com.lucythemoocher.controls.GlobalController.java com.lucythemoocher.controls.KeysListener.java com.lucythemoocher.controls.TouchListener.java com.lucythemoocher.events.EventNormal.java com.lucythemoocher.events.EventSlow.java com.lucythemoocher.events.Event.java com.lucythemoocher.game.GameThread.java com.lucythemoocher.game.Game.java com.lucythemoocher.game.LevelLoader.java com.lucythemoocher.graphics.ActorDrawer.java com.lucythemoocher.graphics.Animation.java com.lucythemoocher.graphics.Background.java com.lucythemoocher.graphics.Camera.java com.lucythemoocher.graphics.Drawable.java com.lucythemoocher.graphics.Grid.java com.lucythemoocher.graphics.HUD.java com.lucythemoocher.graphics.Image.java com.lucythemoocher.graphics.PersistentEffect.java com.lucythemoocher.graphics.PersistentPic.java com.lucythemoocher.graphics.PictureContainer.java com.lucythemoocher.gui.MenuButtonListener.java com.lucythemoocher.gui.MenuButtonTouchListener.java com.lucythemoocher.gui.MenuButton.java com.lucythemoocher.loops.CreditsLoop.java com.lucythemoocher.loops.GameOverLoop.java com.lucythemoocher.loops.InitMenuLoop.java com.lucythemoocher.loops.LivesMenuLoop.java com.lucythemoocher.loops.LoopGame.java com.lucythemoocher.loops.LoopPause.java com.lucythemoocher.loops.Loop.java com.lucythemoocher.loops.MasterLoop.java com.lucythemoocher.physics.Box.java com.lucythemoocher.physics.Cinematic.java com.lucythemoocher.physics.Map.java com.lucythemoocher.sounds.SoundManager.java com.lucythemoocher.sounds.SoundsState.java com.lucythemoocher.sounds.StateLevel1.java com.lucythemoocher.sounds.StateLevel2.java com.lucythemoocher.sounds.StateLevel3.java com.lucythemoocher.sounds.StateNormal.java com.lucythemoocher.util.Direction.java com.lucythemoocher.util.MathUtil.java com.lucythemoocher.util.Resources.java com.lucythemoocher.util.Timer.java