Back to project page ParticlePlay.
The source code is released under:
GNU General Public License
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package com.droidinteractive.particleplay.preferences; /*//from w ww . j ava 2 s . c o m * Copyright (c) 2010 Ragdoll Games * Copyright (c) 2010-2014 Droid Interactive * * This file is part of Particle Play. * * Particle Play is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Particle Play is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Particle Play. If not, see <http://www.gnu.org/licenses/>. */ import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Canvas; import android.graphics.ColorFilter; import android.graphics.Paint; import android.graphics.Rect; import android.graphics.drawable.Drawable; /** * This drawable that draws a simple white and gray chessboard pattern. * It's pattern you will often see as a background behind a * partly transparent image in many applications. */ public class AlphaPatternDrawable extends Drawable { private int mRectangleSize = 10; private Paint mPaint = new Paint(); private Paint mPaintWhite = new Paint(); private Paint mPaintGray = new Paint(); private int numRectanglesHorizontal; private int numRectanglesVertical; /** * Bitmap in which the pattern will be cahched. */ private Bitmap mBitmap; public AlphaPatternDrawable(int rectangleSize) { mRectangleSize = rectangleSize; mPaintWhite.setColor(0xffffffff); mPaintGray.setColor(0xffcbcbcb); } @Override public void draw(Canvas canvas) { canvas.drawBitmap(mBitmap, null, getBounds(), mPaint); } @Override public int getOpacity() { return 0; } @Override public void setAlpha(int alpha) { throw new UnsupportedOperationException("Alpha is not supported by this drawwable."); } @Override public void setColorFilter(ColorFilter cf) { throw new UnsupportedOperationException("ColorFilter is not supported by this drawwable."); } @Override protected void onBoundsChange(Rect bounds) { super.onBoundsChange(bounds); int height = bounds.height(); int width = bounds.width(); numRectanglesHorizontal = (int) Math.ceil((width / mRectangleSize)); numRectanglesVertical = (int) Math.ceil(height / mRectangleSize); generatePatternBitmap(); } /** * This will generate a bitmap with the pattern * as big as the rectangle we were allow to draw on. * We do this to chache the bitmap so we don't need to * recreate it each time draw() is called since it * takes a few milliseconds. */ private void generatePatternBitmap(){ if(getBounds().width() <= 0 || getBounds().height() <= 0){ return; } mBitmap = Bitmap.createBitmap(getBounds().width(), getBounds().height(), Config.ARGB_8888); Canvas canvas = new Canvas(mBitmap); Rect r = new Rect(); boolean verticalStartWhite = true; for (int i = 0; i <= numRectanglesVertical; i++) { boolean isWhite = verticalStartWhite; for (int j = 0; j <= numRectanglesHorizontal; j++) { r.top = i * mRectangleSize; r.left = j * mRectangleSize; r.bottom = r.top + mRectangleSize; r.right = r.left + mRectangleSize; canvas.drawRect(r, isWhite ? mPaintWhite : mPaintGray); isWhite = !isWhite; } verticalStartWhite = !verticalStartWhite; } } }