Back to project page ParticlePlay.
The source code is released under:
GNU General Public License
If you think the Android project ParticlePlay listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
package com.droidinteractive.particleplay.game; /*/*from w ww .j av a2s . co m*/ * Copyright (c) 2010 Ragdoll Games * Copyright (c) 2010-2014 Droid Interactive * Copyright (c) 2010-2014 IDKJava Team * * This file is part of Particle Play. * * Particle Play is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Particle Play is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Particle Play. If not, see <http://www.gnu.org/licenses/>. */ import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.content.Context; import android.opengl.GLSurfaceView; import android.util.AttributeSet; import android.view.MotionEvent; import com.droidinteractive.particleplay.MainActivity; public class SandView extends GLSurfaceView { private static final char FINGER_MOVE = 2; private static final char FINGER_DOWN = 1; private static final char FINGER_UP = 0; private SandViewRenderer mRenderer; //Declare the renderer private static boolean editMode = false; //Constructor public SandView(Context context, AttributeSet attrs) { super(context, attrs); setEGLConfigChooser(8,8,8,8,16,0); //Set the EGLConfigChooser mRenderer = new SandViewRenderer(); //Set up the Renderer for the View setRenderer(mRenderer); //Associate it with this view } //When a touch screen event occurs public boolean onTouchEvent(final MotionEvent event) { //Set the touch state in JNI char fingerState; if (event.getAction() == MotionEvent.ACTION_DOWN) { fingerState = FINGER_DOWN; } else if (event.getAction() == MotionEvent.ACTION_UP) { fingerState = FINGER_UP; } else { fingerState = FINGER_MOVE; } //Pass raw mouse state into native code setMouseLocation(fingerState, (int) event.getX(), (int) event.getY()); return true; } private static native void setMouseLocation(char state, int x, int y); static { System.loadLibrary("particleplay"); } } class SandViewRenderer implements GLSurfaceView.Renderer { public void onSurfaceCreated(GL10 gl, EGLConfig config) { //Do nothing } public void onSurfaceChanged(GL10 gl, int w, int h) { nativeResize(w, h); nativeLoadState(MainActivity.shouldLoadDemo); MainActivity.shouldLoadDemo = false; } public void onDrawFrame(GL10 gl) { nativeRender(); } private static native void nativeResize(int width, int height); //Jni resize private static native void nativeLoadState(boolean shouldLoadDemo); //Jni load initial state private static native void nativeRender(); static { System.loadLibrary("particleplay"); } }