Android Open Source - ParticlePlay Sand View






From Project

Back to project page ParticlePlay.

License

The source code is released under:

GNU General Public License

If you think the Android project ParticlePlay listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.droidinteractive.particleplay.game;
/*/*from   w ww .j av a2s .  co m*/
 * Copyright (c) 2010 Ragdoll Games
 * Copyright (c) 2010-2014 Droid Interactive
 * Copyright (c) 2010-2014 IDKJava Team
 * 
 * This file is part of Particle Play.
 * 
 * Particle Play is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * Particle Play is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with Particle Play. If not, see <http://www.gnu.org/licenses/>.
 */
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import android.content.Context;
import android.opengl.GLSurfaceView;
import android.util.AttributeSet;
import android.view.MotionEvent;

import com.droidinteractive.particleplay.MainActivity;

public class SandView extends GLSurfaceView
{
    private static final char FINGER_MOVE = 2;
  private static final char FINGER_DOWN = 1;
  private static final char FINGER_UP = 0;

  private SandViewRenderer mRenderer; //Declare the renderer
  
  private static boolean editMode = false;

  //Constructor
  public SandView(Context context, AttributeSet attrs)
  {
    super(context, attrs);
    setEGLConfigChooser(8,8,8,8,16,0); //Set the EGLConfigChooser
    mRenderer = new SandViewRenderer(); //Set up the Renderer for the View
    setRenderer(mRenderer); //Associate it with this view
  }

  //When a touch screen event occurs
  public boolean onTouchEvent(final MotionEvent event)
  {
    //Set the touch state in JNI
      char fingerState;
    if (event.getAction() == MotionEvent.ACTION_DOWN)
    {
            fingerState = FINGER_DOWN;
    }
    else if (event.getAction() == MotionEvent.ACTION_UP)
    {
        fingerState = FINGER_UP;
    }
    else
    {
        fingerState = FINGER_MOVE;
    }

    //Pass raw mouse state into native code
    setMouseLocation(fingerState, (int) event.getX(), (int) event.getY());

    return true;
  }

  private static native void setMouseLocation(char state, int x, int y);

  static
  {
      System.loadLibrary("particleplay");
  }
}

class SandViewRenderer implements GLSurfaceView.Renderer
{
  public void onSurfaceCreated(GL10 gl, EGLConfig config)
  {
    //Do nothing
  }

  public void onSurfaceChanged(GL10 gl, int w, int h)
  {
    nativeResize(w, h);
    nativeLoadState(MainActivity.shouldLoadDemo);

    MainActivity.shouldLoadDemo = false;
  }

  public void onDrawFrame(GL10 gl)
  {
      nativeRender();
  }

  private static native void nativeResize(int width, int height); //Jni resize
  private static native void nativeLoadState(boolean shouldLoadDemo); //Jni load initial state
  private static native void nativeRender();

  static
  {
    System.loadLibrary("particleplay");
  }
}




Java Source Code List

com.droidinteractive.colorpicker.ColorPickerBox.java
com.droidinteractive.colorpicker.ColorPickerDialog.java
com.droidinteractive.colorpicker.widget.ColorPickerPreferenceWidgetView.java
com.droidinteractive.colorpicker.widget.ColorPickerPreference.java
com.droidinteractive.particleplay.FixMeActivity.java
com.droidinteractive.particleplay.Globals.java
com.droidinteractive.particleplay.LoadStateActivity.java
com.droidinteractive.particleplay.MainActivity.java
com.droidinteractive.particleplay.MenuActivity.java
com.droidinteractive.particleplay.SaveStateActivity.java
com.droidinteractive.particleplay.SplashActivity.java
com.droidinteractive.particleplay.custom.CustomElementActivity.java
com.droidinteractive.particleplay.custom.CustomElementAdvancedActivity.java
com.droidinteractive.particleplay.custom.CustomElementBasicActivity.java
com.droidinteractive.particleplay.custom.CustomElementManagerActivity.java
com.droidinteractive.particleplay.custom.CustomElementManager.java
com.droidinteractive.particleplay.custom.CustomElement.java
com.droidinteractive.particleplay.game.ActionItem.java
com.droidinteractive.particleplay.game.Control.java
com.droidinteractive.particleplay.game.CustomElementManager.java
com.droidinteractive.particleplay.game.FileManager.java
com.droidinteractive.particleplay.game.MenuBar.java
com.droidinteractive.particleplay.game.PopupWindows.java
com.droidinteractive.particleplay.game.QuickAction.java
com.droidinteractive.particleplay.game.SandView.java
com.droidinteractive.particleplay.game.SaveManager.java
com.droidinteractive.particleplay.game.Temperature.java
com.droidinteractive.particleplay.preferences.AlphaPatternDrawable.java
com.droidinteractive.particleplay.preferences.ColorPickerDialogPref.java
com.droidinteractive.particleplay.preferences.ColorPickerPanelView.java
com.droidinteractive.particleplay.preferences.ColorPickerPreference.java
com.droidinteractive.particleplay.preferences.ColorPickerView.java
com.droidinteractive.particleplay.preferences.PreferencesActivity.java
com.droidinteractive.particleplay.preferences.Preferences.java
com.droidinteractive.particleplay.preferences.SeekBarPreference.java
com.droidinteractive.slidingdrawer.OnDrawerCloseListener.java
com.droidinteractive.slidingdrawer.OnDrawerOpenListener.java
com.droidinteractive.slidingdrawer.OnDrawerScrollListener.java
com.droidinteractive.slidingdrawer.SlidingDrawer.java