Back to project page ParticlePlay.
The source code is released under:
GNU General Public License
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package com.droidinteractive.particleplay.game; /*/* ww w .j a va2 s .c o m*/ * Copyright (c) 2010 Ragdoll Games * Copyright (c) 2010-2014 Droid Interactive * Copyright (c) 2010-2014 IDKJava Team * * This file is part of Particle Play. * * Particle Play is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Particle Play is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Particle Play. If not, see <http://www.gnu.org/licenses/>. */ import java.io.File; import java.io.FilenameFilter; import java.util.ArrayList; public class CustomElementManager { public static ArrayList<CharSequence> customElementList; public static String[] customElementFiles; public static final File customElementsDir = new File(FileManager.ROOT_DIR + FileManager.ELEMENTS_DIR); public static void loadCustomElements() { //Clear everything first customElementList.clear(); clearCustomElements(); //Create the FilenameFilter to accept only *.ele files FilenameFilter filter = new FilenameFilter() { public boolean accept(File dir, String filename) { return filename.endsWith(FileManager.ELEMENT_EXT); } }; //TODO(UNIMPORTANT): not sure if this creates a small memory leak or not customElementFiles = customElementsDir.list(filter); for(int i = 0; i < customElementFiles.length; i++) { //TODO: get the custom element name //Tell JNI to load the custom element loadCustomElement(customElementFiles[i].toCharArray()); } } public native static void loadCustomElement(char[] filename); public native static void clearCustomElements(); static { System.loadLibrary("libparticleplay.so"); } }