Android Open Source - GhostStories Combat Dice Area View






From Project

Back to project page GhostStories.

License

The source code is released under:

GNU General Public License

If you think the Android project GhostStories listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package games.ghoststories.views.combat;
//from  w  w  w  .ja va 2s . c om
import games.ghoststories.data.GhostStoriesGameManager;
import games.ghoststories.data.PlayerData;
import games.ghoststories.enums.EDice;
import games.ghoststories.enums.EPlayerAbility;
import android.content.Context;
import android.util.AttributeSet;
import android.widget.LinearLayout;

/**
 * Container view for the dice that are part of the combat phase.
 */
public class CombatDiceAreaView extends LinearLayout {

   /**
    * Constructor
    * @param pContext
    */
   public CombatDiceAreaView(Context pContext) {
      super(pContext);
   }

   /**
    * Constructor
    * @param pContext
    * @param pAttrs
    */
   public CombatDiceAreaView(Context pContext, AttributeSet pAttrs) {
      super(pContext, pAttrs);
   }

   /**
    * Constructor
    * @param pContext
    * @param pAttrs
    * @param pDefStyle
    */
   public CombatDiceAreaView(Context pContext, AttributeSet pAttrs, int pDefStyle) {
      super(pContext, pAttrs, pDefStyle);
   }     
   
   /**
    * Set the primary attacker during this combat phase. If the primary attacker
    * has the {@link EPlayerAbility#STRENGTH_OF_THE_MOUNTAIN} ability and that
    * ability is active then they get an extra dice to roll.
    * @param pPlayerData The primary attacker data
    */
   public void setPrimaryAttacker(PlayerData pPlayerData) {
      mPrimaryAttacker = pPlayerData;
      int numDice = GhostStoriesGameManager.getInstance().getNumDice();
      getDiceView(EDice.DICE_1).setVisibility(EDice.DICE_1.ordinal() < numDice ? VISIBLE : GONE);
      getDiceView(EDice.DICE_1).setVisibility(EDice.DICE_2.ordinal() < numDice ? VISIBLE : GONE);
      getDiceView(EDice.DICE_1).setVisibility(EDice.DICE_3.ordinal() < numDice ? VISIBLE : GONE);
                                       
      //The strength of the mountain ability gives the player an extra dice
      if(mPrimaryAttacker.getAbility() == EPlayerAbility.STRENGTH_OF_THE_MOUNTAIN &&
            mPrimaryAttacker.getAbilityActive()) {
         getDiceView(EDice.EXTRA_DICE).setVisibility(VISIBLE);
      } else {
         getDiceView(EDice.EXTRA_DICE).setVisibility(GONE);
      }
   }
   
   /**
    * Helper method to get the dice view for the given {@link EDice} value
    * @param pDice The dice to get the view for
    * @return The view for the specified dice
    */
   private CombatDiceView getDiceView(EDice pDice) {
      return ((CombatDiceView)findViewById(pDice.getViewId()));
   }
   
   /** The primary attacker data **/
   private PlayerData mPrimaryAttacker;
}




Java Source Code List

com.drawable.shapes.GradientRectangle.java
com.interfaces.IDraggable.java
com.utils.AndroidUtils.java
com.utils.AnimationUtils2.java
com.utils.ImageLoadingTask.java
com.utils.ImageRotationTask.java
com.utils.ImageViewUtils.java
com.views.NumberedImageView.java
com.views.ToggledImageView.java
com.views.layouts.ScaledLinearLayout.java
com.views.layouts.ScaledRelativeLayout.java
com.views.layouts.SquareGridLayout.java
com.views.layouts.SquareLinearLayout.java
com.views.layouts.SquareTableLayout.java
com.views.layouts.ZoomableRelativeLayout.java
com.views.listeners.DragTouchListener.java
games.ghoststories.activities.GameLoadingActivity.java
games.ghoststories.activities.GameScreenActivity.java
games.ghoststories.activities.TitleActivity.java
games.ghoststories.controllers.GhostDeckController.java
games.ghoststories.controllers.HaunterController.java
games.ghoststories.controllers.PlayerBoardCardController.java
games.ghoststories.controllers.VillageTileController.java
games.ghoststories.controllers.combat.CombatAreaController.java
games.ghoststories.controllers.combat.DiceDragListener.java
games.ghoststories.controllers.combat.GhostDragListener.java
games.ghoststories.controllers.combat.TaoTokenDragListener.java
games.ghoststories.data.DragData.java
games.ghoststories.data.GameBoardData.java
games.ghoststories.data.GhostData.java
games.ghoststories.data.GhostDeckData.java
games.ghoststories.data.GhostGraveyardData.java
games.ghoststories.data.GhostStoriesBitmaps.java
games.ghoststories.data.GhostStoriesConstants.java
games.ghoststories.data.GhostStoriesGameManager.java
games.ghoststories.data.PlayerData.java
games.ghoststories.data.TokenSupplyData.java
games.ghoststories.data.interfaces.IGameBoardListener.java
games.ghoststories.data.interfaces.IGamePhaseListener.java
games.ghoststories.data.interfaces.IGameTokenListener.java
games.ghoststories.data.interfaces.IGhostDeckListener.java
games.ghoststories.data.interfaces.IGhostListener.java
games.ghoststories.data.interfaces.ITokenListener.java
games.ghoststories.data.interfaces.IVillageTileListener.java
games.ghoststories.data.village.BuddhistTempleTileData.java
games.ghoststories.data.village.CircleOfPrayerTileData.java
games.ghoststories.data.village.VillageTileDataFactory.java
games.ghoststories.data.village.VillageTileData.java
games.ghoststories.enums.EBoardLocation.java
games.ghoststories.enums.ECardLocation.java
games.ghoststories.enums.EColor.java
games.ghoststories.enums.ECombatPhase.java
games.ghoststories.enums.EDiceSide.java
games.ghoststories.enums.EDice.java
games.ghoststories.enums.EDifficulty.java
games.ghoststories.enums.EDragItem.java
games.ghoststories.enums.EGamePhase.java
games.ghoststories.enums.EGhostAbility.java
games.ghoststories.enums.EHaunterLocation.java
games.ghoststories.enums.EPlayerAbility.java
games.ghoststories.enums.ETileLocation.java
games.ghoststories.enums.EVillageTile.java
games.ghoststories.fragments.AuxAreaFragment.java
games.ghoststories.fragments.GameboardFragment.java
games.ghoststories.utils.BitmapUtils.java
games.ghoststories.utils.GameUtils.java
games.ghoststories.utils.XmlUtils.java
games.ghoststories.views.GameScreen.java
games.ghoststories.views.aux_area.CardInfoView.java
games.ghoststories.views.aux_area.GamePhaseDetailsView.java
games.ghoststories.views.aux_area.GamePhaseView.java
games.ghoststories.views.aux_area.GhostDeckView.java
games.ghoststories.views.aux_area.GhostGraveyardCardView.java
games.ghoststories.views.aux_area.PlayerInfoView.java
games.ghoststories.views.combat.CombatDamageView.java
games.ghoststories.views.combat.CombatDiceAreaView.java
games.ghoststories.views.combat.CombatDiceView.java
games.ghoststories.views.combat.CombatGhostView.java
games.ghoststories.views.combat.CombatInstructionsView.java
games.ghoststories.views.combat.CombatRollView.java
games.ghoststories.views.combat.CombatView.java
games.ghoststories.views.combat.ExtraCombatDiceView.java
games.ghoststories.views.combat.GhostHealthView.java
games.ghoststories.views.common.AbstractNumberedTokenView.java
games.ghoststories.views.common.BuddhaTokenView.java
games.ghoststories.views.common.QiTokenView.java
games.ghoststories.views.common.TaoTokenView.java
games.ghoststories.views.common.YinYangTokenView.java
games.ghoststories.views.gameboard.PlayerAreaView.java
games.ghoststories.views.gameboard.PlayerBoardCardView.java
games.ghoststories.views.gameboard.PlayerBoardView.java
games.ghoststories.views.gameboard.PlayerTokenAreaView.java
games.ghoststories.views.gameboard.VillageTileView.java
games.ghoststories.views.graveyard.GraveyardScrollView.java
games.ghoststories.views.graveyard.GraveyardView.java
games.ghoststories.views.title.TitleButton.java
games.ghoststories.views.title.TitleScreen.java
games.ghoststories.views.village.CircleOfPrayerView.java