Back to project page GhostStories.
The source code is released under:
GNU General Public License
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package games.ghoststories.data.village; /*from w w w . ja v a 2s . co m*/ import games.ghoststories.enums.EColor; import games.ghoststories.enums.EVillageTile; /** * Data class representing the Circle of Prayer Village Tile. */ public class CircleOfPrayerTileData extends VillageTileData { /** * Constructor * @param pName The name of the tile * @param pTileType The type of tile * @param pActiveImageId The active image id for the tile * @param pHauntedImageId The haunted image id for the tile */ public CircleOfPrayerTileData(String pName, EVillageTile pTileType, int pActiveImageId, int pHauntedImageId) { super(pName, pTileType, pActiveImageId, pHauntedImageId); } /** * Gets the token color * @return The token color */ public EColor getTokenColor() { return mTokenColor; } /** * Sets the token color for the circle of prayer village tile. * @param pTokenColor The color of the token */ public void setTokenColor(EColor pTokenColor) { mTokenColor = pTokenColor; notifyListeners(); } /** The token color **/ private EColor mTokenColor = null; }