Load image source from a hard code directory
<Window x:Class="AssemblyResources.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="AssemblyResources" Height="300" Width="300">
<StackPanel>
<Button Click="cmdPlay_Click" Padding="5">Play</Button>
<Image Name="img" Source="c:\image.jpg"></Image>
<MediaElement Name="Sound" Source="c:\sound.wav" LoadedBehavior="Manual"></MediaElement>
</StackPanel>
</Window>
//File:Window.xaml.vb
Imports System
Imports System.Collections.Generic
Imports System.Text
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Data
Imports System.Windows.Documents
Imports System.Windows.Input
Imports System.Windows.Media
Imports System.Windows.Media.Imaging
Imports System.Windows.Shapes
Imports System.Reflection
Imports System.Resources
Imports System.IO
Imports System.Globalization
Imports System.Windows.Resources
Namespace AssemblyResources
Public Partial Class Window1
Inherits System.Windows.Window
Public Sub New()
InitializeComponent()
End Sub
Private Sub cmdPlay_Click(sender As Object, e As RoutedEventArgs)
img.Source = New BitmapImage(New Uri("file:///c:/image.jpg", UriKind.Relative))
Sound.[Stop]()
Sound.Play()
End Sub
End Class
End Namespace
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