Load a picture
package { import flash.display.Sprite; import flash.display.Loader; import flash.net.URLRequest; import flash.events.Event; public class Main extends Sprite { private var loader:Loader; public function Main() { loader = new Loader(); loader.load(new URLRequest("image.jpg ")); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, contentComplete); addChild(loader); } private function contentComplete(event:Event):void { trace(loader.content); } } }