Accessing the Target Object : URLLoader « Network « Flash / Flex / ActionScript






Accessing the Target Object

 

package {
  import flash.display.*;
  import flash.net.*;
  import flash.events.*;

  public class Main extends Sprite {
    public function Main(  ) {
      var urlLoader:URLLoader = new URLLoader(  );
      urlLoader.addEventListener(Event.COMPLETE, completeListener);
      urlLoader.load(new URLRequest("someFile.txt"));
    }

    private function completeListener (e:Event):void {
      trace("Load complete");
    }
  }
}

        








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4.Trace loader data
5.Listen to the URLLoader complete event
6.Loading a Block of Text (Including HTML and XML)
7.Checking Load Progress
8.Understanding Flash Player Security
9.Load a picture
10.Display LoadBar
11.Load an XML file
12.Events and Event Handling for URLLoader
13.Event Listener Registration Examples
14.URLLoader Complete event
15.Accessing the Object That Registered the Listener