Remove Animations with AnimationClock
<Window x:Class="WpfApplication1.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="" Height="300" Width="300">
<Window.Resources>
<Storyboard x:Key="Storyboard1">
<ParallelTimeline>
<DoubleAnimation x:Name="Animation1" Storyboard.TargetProperty="Width" From="140" To="50"
AutoReverse="True" RepeatBehavior="Forever" />
<DoubleAnimation Storyboard.TargetProperty="Opacity" To="0.5" AutoReverse="True" RepeatBehavior="Forever" />
</ParallelTimeline>
</Storyboard>
</Window.Resources>
<UniformGrid>
<Button x:Name="button3" Content="Method 3" Click="Button3_Click" Loaded="Button3_Loaded" />
</UniformGrid>
</Window>
//File:Window.xaml.cs
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Animation;
namespace WpfApplication1
{
public partial class Window1 : Window
{
private AnimationClock opacityClock;
private AnimationClock widthClock;
public Window1()
{
InitializeComponent();
}
private void Button3_Loaded(object sender, RoutedEventArgs e)
{
DoubleAnimation opacityAnimation = new DoubleAnimation(1d, 0.5d, TimeSpan.FromSeconds(1), FillBehavior.HoldEnd);
opacityAnimation.RepeatBehavior = RepeatBehavior.Forever;
opacityAnimation.AutoReverse = true;
opacityClock = opacityAnimation.CreateClock();
button3.ApplyAnimationClock(Button.OpacityProperty, opacityClock);
DoubleAnimation widthAnimation = new DoubleAnimation(140d, 50d, TimeSpan.FromSeconds(1), FillBehavior.HoldEnd);
widthAnimation.RepeatBehavior = RepeatBehavior.Forever;
widthAnimation.AutoReverse = true;
widthClock = widthAnimation.CreateClock();
button3.ApplyAnimationClock(Button.WidthProperty, widthClock);
}
private void Button3_Click(object sender, RoutedEventArgs e)
{
opacityClock.Controller.Remove();
widthClock.Controller.Remove();
}
}
}
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