Bouncing Ball with ParallelTimeline
<Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib"> <Ellipse Name="elips" Width="20" Height="20" Fill="Red" Canvas.Left="200"> <Ellipse.Triggers> <EventTrigger RoutedEvent="Ellipse.Loaded"> <BeginStoryboard> <Storyboard TargetName="elips" RepeatBehavior="Forever"> <DoubleAnimation Storyboard.TargetProperty="(Canvas.Top)" From="96" To="490" Duration="0:0:1" AutoReverse="True" AccelerationRatio="1" /> <ParallelTimeline BeginTime="0:0:0.98" AutoReverse="True"> <DoubleAnimation Storyboard.TargetProperty="Width" To="32" Duration="0:0:0.02" /> <DoubleAnimation Storyboard.TargetProperty="Height" To="16" Duration="0:0:0.02" /> <DoubleAnimation Storyboard.TargetProperty="(Canvas.Left)" From="0" To="-4" Duration="0:0:0.02" IsAdditive="True" /> </ParallelTimeline> </Storyboard> </BeginStoryboard> </EventTrigger> </Ellipse.Triggers> </Ellipse> </Canvas>