Draw a rectangle, scale to 200%, then draw rectangle again:
<!DOCTYPE html> <html> <body> <canvas id="myCanvas" width="300" height="180" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.strokeRect(5, 5, 25, 15);/*from w w w .j av a2 s. c o m*/ ctx.scale(2, 2); ctx.strokeRect(5, 5, 25, 15); </script> </body> </html>
The scale()
method scales the current drawing, bigger or smaller.
If you scale a drawing, all future drawings will also be scaled.
context.scale(scalewidth, scaleheight);
Parameter Values
Parameter | Description |
---|---|
scalewidth | Scales the width of the current drawing (1=100%, 0.5=50%, 2=200%, etc.) |
scaleheight | Scales the height of the current drawing (1=100%, 0.5=50%, 2=200%, etc.) |