Draw a rectangle, scale to 200%, draw rectangle again, scale to 200%, draw rectangle again, scale to 200%, draw rectangle again:
<!DOCTYPE html> <html> <body> <canvas id="myCanvas" width="300" height="170" style="border:1px solid #d3d3d3;"> Your browser does not support the HTML5 canvas tag.</canvas> <script> var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.strokeRect(5, 5, 25, 15);/* ww w. ja v a 2 s .c o m*/ ctx.scale(2, 2); ctx.strokeRect(5, 5, 25, 15); ctx.scale(2, 2); ctx.strokeRect(5, 5, 25, 15); ctx.scale(2, 2); ctx.strokeRect(5, 5, 25, 15); </script> </body> </html>