HTML Canvas save()
wrap drawing code with save-restore combination
<html> <head> <script> window.onload = function(){ var canvas = document.getElementById("myCanvas"); var context = canvas.getContext("2d"); /*from w w w .ja v a 2 s . com*/ // draw rectangle context.beginPath(); context.rect(150, 30, 130, 130); context.fillStyle = "blue"; context.fill(); // wrap circle drawing code with save-restore combination context.save(); context.globalAlpha = 0.5; // set global alpha context.beginPath(); context.arc(canvas.width / 2, canvas.height / 2, 70, 0, 2 * Math.PI, false); context.fillStyle = "red"; context.fill(); context.restore(); // draw another rectangle context.beginPath(); context.rect(canvas.width - (150 + 130), canvas.height - (30 + 130), 130, 130); context.fillStyle = "green"; context.fill(); }; </script> </head> <body> <canvas id="myCanvas" width="600" height="250" style="border:1px solid black;"> </canvas> </body> </html>