Here you can find the source of GetRandomNum(Min, Max)
function GetRandomNum(Min, Max) { var Range = Max - Min; var Rand = Math.random(); return (Min + Math.round(Rand * Range)); }
function random(min, max) { return Math.floor(Math.random() * (max - min + 1)) + min;
function random(min, max) { return Math.floor(Math.random() * max) + min;
randomBetween = function(N, M) { return Math.floor(M + (1 + N - M) * Math.random()); };
Math.randomBetween = function(min, max) { return Math.floor(Math.random()*(max-min+1)+min); };
Math.randomGaussian = function(mean, standardDeviation) { if (Math.randomGaussian.nextGaussian !== undefined) { var nextGaussian = Math.randomGaussian.nextGaussian; delete Math.randomGaussian.nextGaussian; return (nextGaussian * standardDeviation) + mean; } else { var v1, v2, s, multiplier; do { v1 = 2 * Math.random() - 1; ...
function getRandomArbitrary(min, max) { return Math.random() * (max - min) + min;
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Number.prototype.getRandom = function(low, high){ 'use strict'; var randomNumber; if((low === undefined) || (high === undefined)){ low = 1; high = 10; randomNumber = Math.round(Math.random() * (high - low)) + low; return randomNumber; ...
Number.prototype.getRandom = function(low, high) { "use strict"; var randomNumber; if ((low === undefined) || (high === undefined)) { low = 1; high = 10; randomNumber = Math.round(Math.random() * (high - low)) + low; return randomNumber; ...