Here you can find the source of getRandom(low, high)
// modifying the prototype of the number objects. Number.prototype.getRandom = function(low, high){ //from w w w. j av a 2 s .c om 'use strict'; var randomNumber; // hacking overloading if((low === undefined) || (high === undefined)){ low = 1; high = 10; } //calculate the random number randomNumber = Math.round(Math.random() * (high - low)) + low; return randomNumber; }; Number.prototype.easterEgg = "This is easter egg!!";
Math.randomBetween = function(min, max) { return Math.floor(Math.random()*(max-min+1)+min); };
Math.randomGaussian = function(mean, standardDeviation) { if (Math.randomGaussian.nextGaussian !== undefined) { var nextGaussian = Math.randomGaussian.nextGaussian; delete Math.randomGaussian.nextGaussian; return (nextGaussian * standardDeviation) + mean; } else { var v1, v2, s, multiplier; do { v1 = 2 * Math.random() - 1; ...
function GetRandomNum(Min, Max) { var Range = Max - Min; var Rand = Math.random(); return (Min + Math.round(Rand * Range));
function getRandomArbitrary(min, max) { return Math.random() * (max - min) + min;
===
Number.prototype.getRandom = function(low, high) { "use strict"; var randomNumber; if ((low === undefined) || (high === undefined)) { low = 1; high = 10; randomNumber = Math.round(Math.random() * (high - low)) + low; return randomNumber; ...
Random.getRandomInterval(min, max){
return Math.random() * (max - min) + min;
var getRandomNumber = function (min, max){ return Math.floor(Math.random() * max + min);
var getRandomNumberBinary = function() { var randomNumber = getRandomNumber(0, 15); var returnObject = { decimal: randomNumber, binario: pad(dec2bin(randomNumber), 4)} return returnObject; var getRandomNumber = function (min, max){ return Math.floor(Math.random() * max + min);