Here you can find the source of getRandom(low, high)
/*jshint browser:true */ /*jshint devel:true */ // modify the prototype of the Number object Number.prototype.getRandom = function(low, high) { "use strict"; /*from w ww . j a v a 2 s . co m*/ var randomNumber; // hacking overloading if ((low === undefined) || (high === undefined)) { low = 1; high = 10; } // calculate the random number randomNumber = Math.round(Math.random() * (high - low)) + low; return randomNumber; };
Math.randomGaussian = function(mean, standardDeviation) { if (Math.randomGaussian.nextGaussian !== undefined) { var nextGaussian = Math.randomGaussian.nextGaussian; delete Math.randomGaussian.nextGaussian; return (nextGaussian * standardDeviation) + mean; } else { var v1, v2, s, multiplier; do { v1 = 2 * Math.random() - 1; ...
function GetRandomNum(Min, Max) { var Range = Max - Min; var Rand = Math.random(); return (Min + Math.round(Rand * Range));
function getRandomArbitrary(min, max) { return Math.random() * (max - min) + min;
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Number.prototype.getRandom = function(low, high){ 'use strict'; var randomNumber; if((low === undefined) || (high === undefined)){ low = 1; high = 10; randomNumber = Math.round(Math.random() * (high - low)) + low; return randomNumber; ...
Random.getRandomInterval(min, max){
return Math.random() * (max - min) + min;
var getRandomNumber = function (min, max){ return Math.floor(Math.random() * max + min);
var getRandomNumberBinary = function() { var randomNumber = getRandomNumber(0, 15); var returnObject = { decimal: randomNumber, binario: pad(dec2bin(randomNumber), 4)} return returnObject; var getRandomNumber = function (min, max){ return Math.floor(Math.random() * max + min);
Number.prototype.randomMax = function() { return Math.floor(Math.random() * (this.valueOf() + 1));