Here you can find the source of distance(lat1,lon1,lat2,lon2)
function distance(lat1,lon1,lat2,lon2) { var R = 6371; // Radius of the earth in km var dLat = deg2rad(lat2-lat1); // deg2rad below var dLon = deg2rad(lon2-lon1); var a =//w w w .j a v a 2s .c om Math.sin(dLat/2) * Math.sin(dLat/2) + Math.cos(deg2rad(lat1)) * Math.cos(deg2rad(lat2)) * Math.sin(dLon/2) * Math.sin(dLon/2) ; var c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a)); var d = R * c; // Distance in km return d; } function deg2rad(deg) { return deg * (Math.PI/180); } Number.prototype.toDeg = function() { return this * 180 / Math.PI; }; Number.prototype.toRad = function() { return this * Math.PI / 180; };
function calculateDistance(lat2, lon2) { var R = 3959; var lat1 = 47.3193057; var lon1 = -93.2895824; var dLat = (lat2 - lat1).toRad(); var dLon = (lon2 - lon1).toRad(); var a = Math.sin(dLat / 2) * Math.sin(dLat / 2) + Math.cos(lat1.toRad()) * Math.cos(lat2.toRad()) * Math.sin(dLon / 2) * Math.sin(dLon / 2); ...
exports.distance = function(lat1, lon1, lat2, lon2) { var radlat1 = Math.PI * lat1/180; var radlat2 = Math.PI * lat2/180; var radlon1 = Math.PI * lon1/180; var radlon2 = Math.PI * lon2/180; var theta = lon1-lon2; var radtheta = Math.PI * theta/180; var dist = Math.sin(radlat1) * Math.sin(radlat2) + Math.cos(radlat1) * Math.cos(radlat2) * Math.cos(radtheta); dist = Math.acos(dist); ...
function distance(lat1, lon1, lat2, lon2) { var R = 6371; var a = 0.5 - Math.cos((lat2 - lat1) * Math.PI / 180)/2 + Math.cos(lat1 * Math.PI / 180) * Math.cos(lat2 * Math.PI / 180) * (1 - Math.cos((lon2 - lon1) * Math.PI / 180))/2; var m = R * 2 * Math.asin(Math.sqrt(a))*1000; return Math.floor(m);
function Point(x, y) { this.x = x; this.y = y; function randomPoint() { var randomx = randomNumber(WIDTH); var randomy = randomNumber(HEIGHT); var randomPoint = new Point(randomx, randomy); return randomPoint; ...
Math.distance = function(x1, x2, y1, y2){ var x = x2 - x1; var y = y2 - y1; return Math.sqrt(x * x + y * y); };
Util.distanceBetweenTwoPoints = function(p1, p2) { return Math.sqrt(Math.pow(p2.y - p1.y, 2) + Math.pow(p2.x - p1.x, 2)).toFixed(2); };
window.distanceOfTimeInWords = function (from, to) { var distance_in_milliseconds = to - from; var distance_in_minutes = Math.round(Math.abs(distance_in_milliseconds / 60000)); var words = ""; if (distance_in_minutes == 0) { words = "less than a minute"; } else if (distance_in_minutes == 1) { words = "1 minute"; } else if (distance_in_minutes < 45) { ...