Here you can find the source of shuffle(n)
// n : the max length of the return arr. Array.prototype.shuffle = function (n) { var params = [].slice.call(arguments); var index = -1, result = this,// w ww .j ava 2s . com length = result.length, lastIndex = length - 1; while (++index < n) { var rand = index + Math.floor(Math.random() * (lastIndex - index + 1)); value = result[rand]; result[rand] = result[index]; result[index] = value; } result.length = n; return result; }
Array.prototype.shuffle = function () { var c = this.slice(0); for (var j, x, i = this.length; i; j = parseInt(Math.random() * i), x = this[--i], this[i] = this[j], this[j] = x); if (this.compare(c)) { this.shuffle(); return this; };
Array.prototype.shuffle = function(){ var counter = this.length, temp, index; while (counter > 0){ index = Math.floor(Math.random() * counter); counter--; temp = this[counter]; this[counter] = this[index] this[index] = temp; }; ...
Array.prototype.shuffle = function(){ var counter = this.length, temp, index; while (counter > 0) { index = (Math.random() * counter--) | 0; temp = this[counter]; this[counter] = this[index]; this[index] = temp; return this; ...
function random(min, max) return Math.floor(Math.random() * (max - min + 1)) + min; }; function getRandomColor() return 'rgb(' + random(0, 255) + ', ' + random(0, 255) + ', ' + random(0, 255) + ')'; }; function generateRandomSymbols() ...
Array.prototype.shuffle = function (maxLength) { var currentIndex = this.length var temporaryValue; var randomIndex; var result; maxLength = maxLength || this.length while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; ...
Array.prototype.shuffle = function(times) { if(undefined === times) times = this.length * 2; var temp; while(times--) { var a = Number.random(0, this.length - 1); var b = Number.random(0, this.length - 1); temp = this[a]; this[a] = this[b]; this[b] = temp; ...
Array.prototype.shuffleMe = function() { var array_length = this.length; var loop_no = array_length; while (--loop_no > 0) { var random_number = Math.floor(Math.random() * (loop_no + 1)); var value = this[random_number]; this[random_number] = this[loop_no]; this[loop_no] = value; return this; var array = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H']; var result = array.shuffleMe(); console.log(result);
Array.prototype.shuffled = function() { return this.map(function(n){ return [Math.random(), n] }) .sort().map(function(n){ return n[1] }); };
function shuffle(myArray) { var i = myArray.length; if ( i == 0 ) return false; while ( --i ) { var j = Math.floor( Math.random() * ( i + 1 ) ); var tempi = myArray[i]; var tempj = myArray[j]; myArray[i] = tempj; myArray[j] = tempi; ...