Here you can find the source of shuffleMe()
Array.prototype.shuffleMe = function() { // Get the length var array_length = this.length; // during looping it will start with the length of the array // which is the highest value of the array var loop_no = array_length; while (--loop_no > 0) { // generate a random number var random_number = Math.floor(Math.random() * (loop_no + 1)); // console.log(random_number); // get the value of the array in the random no position. var value = this[random_number]; // now re-assign the array value above with a value // from the same array, value provided by loop_no position this[random_number] = this[loop_no]; // now give the value variable to the array position thar replaced it this[loop_no] = value;//from w w w . ja v a 2 s. com } return this; } var array = ['A', 'B', 'C', 'D', 'E', 'F', 'G', 'H']; var result = array.shuffleMe(); console.log(result);
Array.prototype.shuffle = function(){ var counter = this.length, temp, index; while (counter > 0) { index = (Math.random() * counter--) | 0; temp = this[counter]; this[counter] = this[index]; this[index] = temp; return this; ...
function random(min, max) return Math.floor(Math.random() * (max - min + 1)) + min; }; function getRandomColor() return 'rgb(' + random(0, 255) + ', ' + random(0, 255) + ', ' + random(0, 255) + ')'; }; function generateRandomSymbols() ...
Array.prototype.shuffle = function (maxLength) { var currentIndex = this.length var temporaryValue; var randomIndex; var result; maxLength = maxLength || this.length while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; ...
Array.prototype.shuffle = function (n) { var params = [].slice.call(arguments); var index = -1, result = this, length = result.length, lastIndex = length - 1; while (++index < n) { var rand = index + Math.floor(Math.random() * (lastIndex - index + 1)); value = result[rand]; ...
Array.prototype.shuffle = function(times) { if(undefined === times) times = this.length * 2; var temp; while(times--) { var a = Number.random(0, this.length - 1); var b = Number.random(0, this.length - 1); temp = this[a]; this[a] = this[b]; this[b] = temp; ...
Array.prototype.shuffled = function() { return this.map(function(n){ return [Math.random(), n] }) .sort().map(function(n){ return n[1] }); };
function shuffle(myArray) { var i = myArray.length; if ( i == 0 ) return false; while ( --i ) { var j = Math.floor( Math.random() * ( i + 1 ) ); var tempi = myArray[i]; var tempj = myArray[j]; myArray[i] = tempj; myArray[j] = tempi; ...
Math.shuffleArray = function(arr) var i = arr.length; if ( i == 0 ) return false; while ( --i ) { var j = Math.floor( Math.random() * ( i + 1 ) ); var tempi = arr[i]; var tempj = arr[j]; arr[i] = tempj; ...
Array.prototype.doShuffle = function() { var j, x, i; for(i = this.length-1; i >= 0; --i) { j = Math.floor(Math.random() * i); x = this[i]; this[i] = this[j]; this[j] = x; }; Array.prototype.shuffle = function() { var r = this.slice(); ...