Here you can find the source of shuffle()
Array.prototype.shuffle = function () { var c = this.slice(0); for (var j, x, i = this.length; i; j = parseInt(Math.random() * i), x = this[--i], this[i] = this[j], this[j] = x); if (this.compare(c)) { this.shuffle();//from www .j a va2 s .co m } return this; }; // Arr.shuffle();
Array.prototype.shuffle = function() { var currentIndex = this.length, temporaryValue, randomIndex; while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; temporaryValue = this[currentIndex]; this[currentIndex] = this[randomIndex]; this[randomIndex] = temporaryValue; return this;
Array.prototype.shuffle = function() { var i = this.length; while (--i) { var j = Math.floor(Math.random() * (i + 1)); var temp = this[i]; this[i] = this[j]; this[j] = temp; return this; ...
Array.prototype.shuffle=function() { var i=this.length,j,t; while(i--) { j=Math.floor((i+1)*Math.random()); t=arr[i]; arr[i]=arr[j]; arr[j]=t;
Array.prototype.shuffle = function () { var i = this.length, j, t; var arr = this; while (i--) { j = Math.floor((i + 1) * Math.random()); t = arr[i]; arr[i] = arr[j]; arr[j] = t; ...
Array.prototype.shuffle = function() { for (var j, x, i = this.length - 1; i; j = randomNumber(i), x = this[--i], this[i] = this[j], this[j] = x); return this; };
Array.prototype.shuffle = function(){ var counter = this.length, temp, index; while (counter > 0){ index = Math.floor(Math.random() * counter); counter--; temp = this[counter]; this[counter] = this[index] this[index] = temp; }; ...
Array.prototype.shuffle = function(){ var counter = this.length, temp, index; while (counter > 0) { index = (Math.random() * counter--) | 0; temp = this[counter]; this[counter] = this[index]; this[index] = temp; return this; ...
function random(min, max) return Math.floor(Math.random() * (max - min + 1)) + min; }; function getRandomColor() return 'rgb(' + random(0, 255) + ', ' + random(0, 255) + ', ' + random(0, 255) + ')'; }; function generateRandomSymbols() ...
Array.prototype.shuffle = function (maxLength) { var currentIndex = this.length var temporaryValue; var randomIndex; var result; maxLength = maxLength || this.length while (0 !== currentIndex) { randomIndex = Math.floor(Math.random() * currentIndex); currentIndex -= 1; ...