Here you can find the source of max()
Array.prototype.max = function(){ var a = this;//from w ww.ja v a2s . c o m var max = 0; for(var x = 1;x<a.length;x++) if(a[x]>a[max]) max = x; return a[max]; }
Array.prototype.max = function() { return Math.max.apply(null, this); }; Array.prototype.min = function() { return Math.min.apply(null, this); }; Array.prototype.count = function(){ return this.length; }; ...
var Canvas = require('../') , canvas = new Canvas(50, 50) , ctx = canvas.getContext('2d'); process.on('SIGINT', function(){ ctx.reset(); process.nextTick(function(){ process.exit(); }); }); ...
Array.prototype.max = function () { return this.reduce(function(previousValue, currentValue) { return previousValue > currentValue ? previousValue : currentValue; }); };
Array.prototype.max = function() { var max = this[0]; for(var i=1; i<this.length; i++) { if(max < this[i]) max = this[i]; return max; };
Array.prototype.max = function(){ var ret=this[0]; for(var i=1;i<this.length;i++){ ret = ret>this[i]?ret:this[i]; return ret;
Array.prototype.max = function () { var max = this[0]; var len = this.length; for (var i = 1; i < len; i++) if (this[i] > max) max = this[i]; return max;
Array.prototype.max = function() { var max = this[0]; for (var i = 0; i < this.length; i++) if(this[i] > max) max = this[i]; return max; }; Array.prototype.min = function() { var min = this[0]; for (var i = 0; i < this.length; i++) if(this[i] < min) min = this[i]; return min; ...
Array.prototype.max = function() { var length = this.length; var max = this[0]; for ( var i = 0; i < length; i++ ) var elem = this[i]; if ( elem > max ) max = elem; return max;
Array.prototype.max = function() { var maxval = 0; for (var i=0; i<this.length;i++) { var val = Number(this[i]); if (!isNaN(val)) { maxval = Math.max(maxval, val); return maxval; ...