Here you can find the source of max()
Array.prototype.max = function () { return this.reduce(function(previousValue, currentValue) { return previousValue > currentValue ? previousValue : currentValue; });/*from w w w.j a v a 2 s . c o m*/ };
Array.prototype.max = function(){ var i, max = this[0]; for (i = 1; i < this.length; i++){ if (max < this[i]) max = this[i]; return max; };
Math.clamp = function(val, min, max) { return Math.max(Math.min(val, max), min); }; Array.prototype.max = function() { return Math.max.apply(null, this); Array.prototype.min = function() { return Math.min.apply(null, this);
maxNum([1,2,3]); maxNum([10,3,10,4]); maxNum([-5,100]); function maxNum(arr) { var max = arr[0]; for(var i = 1; i < arr.length; i++) { if(arr[i] > max) { max = arr[i]; return max; function maxNum(arr) { var len = arr.length; var max = -Infinity; while (len--) { if (arr[len] > max) { max = arr[len]; return max; }; var arr = [1,3,5]; Array.prototype.max = function() { return Math.max.apply(null, this); console.log(arr.max());
Array.prototype.max = function() { return Math.max.apply(null, this); }; Array.prototype.min = function() { return Math.min.apply(null, this); }; Array.prototype.count = function(){ return this.length; }; ...
var Canvas = require('../') , canvas = new Canvas(50, 50) , ctx = canvas.getContext('2d'); process.on('SIGINT', function(){ ctx.reset(); process.nextTick(function(){ process.exit(); }); }); ...
Array.prototype.max = function() { var max = this[0]; for(var i=1; i<this.length; i++) { if(max < this[i]) max = this[i]; return max; };
Array.prototype.max = function(){ var ret=this[0]; for(var i=1;i<this.length;i++){ ret = ret>this[i]?ret:this[i]; return ret;
Array.prototype.max = function(){ var a = this; var max = 0; for(var x = 1;x<a.length;x++) if(a[x]>a[max]) max = x; return a[max];
Array.prototype.max = function () { var max = this[0]; var len = this.length; for (var i = 1; i < len; i++) if (this[i] > max) max = this[i]; return max;