Nodejs Array Clean clean(deleteValue)

Here you can find the source of clean(deleteValue)

Method Source Code

//functions.js//from ww  w  .  j ava  2 s . co m

Array.prototype.clean = function(deleteValue) {
   for (var i = 0; i < this.length; i++) {
      if (this[i] == deleteValue) {
         this.splice(i, 1);
         i--;
      }
   }
};

Related

  1. clean(deleteValue)
    Array.prototype.clean = function(deleteValue) {
      for (var i = 0; i < this.length; i++) {
        if (this[i] === deleteValue) {         
          this.splice(i, 1);
          i--;
      return this;
    };
    ...
    
  2. clean(deleteValue)
    'use strict';
    Array.prototype.clean = Array.prototype.clean || function(deleteValue) {
      for (var i = 0; i < this.length; i++) {
        if (this[i] == deleteValue) {         
          this.splice(i, 1);
          i--;
      return this;
    ...
    
  3. clean(deleteValue)
    Array.prototype.clean = function(deleteValue) {
      for (var i = 0; i < this.length; i++) {
        if (this[i] == deleteValue) {         
          this.splice(i, 1);
          i--;
      return this;
    };
    ...
    
  4. clean(deleteValue)
    Array.prototype.clean = function(deleteValue) {
        for (var i = 0; i < this.length; i++) {
            if (this[i] === deleteValue) {
                this.splice(i, 1);
                i--;
        return this;
    };
    ...
    
  5. clean(deleteValue)
    function rand(from,to)
        return Math.floor(Math.random()*(to-from+1)+from);
    Array.prototype.clean = function(deleteValue) {
      for (var i = 0; i < this.length; i++) {
        if (this[i] == deleteValue) {         
          this.splice(i, 1);
          i--;
    ...
    
  6. clean(deleteValue)
    function rand(min, max) {
      min = Math.ceil(min);
      max = Math.floor(max);
      return Math.floor(Math.random() * (max - min + 1)) + min;
    function setToFixedVelocity(vec_x ,vec_y, fixedVelocity){
      z = (fixedVelocity) / (Math.pow((vec_x*vec_x)+(vec_y*vec_y),1/2));
      obj = {"x": vec_x*z, "y": vec_y*z}
      return obj
    ...
    
  7. clean(deleteValue)
    function rand(min, max) {
      min = Math.ceil(min);
      max = Math.floor(max);
      return Math.floor(Math.random() * (max - min + 1)) + min;
    function setToFixedVelocity(vec_x ,vec_y, fixedVelocity){
      z = (fixedVelocity) / (Math.pow((vec_x*vec_x)+(vec_y*vec_y),1/2));
      obj = {"x": vec_x*z, "y": vec_y*z}
      return obj
    ...
    
  8. clean(deleteValue)
    Array.prototype.clean = function(deleteValue) {
        for (var i = 0; i < this.length; i++) {
            if (this[i] == deleteValue) {
                this.splice(i, 1);
                i--;
        return this;
    };
    ...
    
  9. clean(deleteValue)
    Array.prototype.clean = function(deleteValue) {
      for (var i = 0; i < this.length; i++) {
        if (this[i] == deleteValue) {
          this.splice(i, 1);
          i--;
      return this;
    };
    ...