Here you can find the source of clean(deleteValue)
/*// w w w . java2 s . co m * Create the rand function to generate php style random numbers. */ function rand(from,to) { return Math.floor(Math.random()*(to-from+1)+from); } /* * Clean a javascript array of certain elements. */ Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; } } return this; }; /* * Run a function a asynchronously. */ function async(func){ setTimeout(func, 0); }
Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; return this; }; ...
Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] === deleteValue) { this.splice(i, 1); i--; return this; }; ...
'use strict'; Array.prototype.clean = Array.prototype.clean || function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; return this; ...
Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; return this; }; ...
Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] === deleteValue) { this.splice(i, 1); i--; return this; }; ...
Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; };
function rand(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min + 1)) + min; function setToFixedVelocity(vec_x ,vec_y, fixedVelocity){ z = (fixedVelocity) / (Math.pow((vec_x*vec_x)+(vec_y*vec_y),1/2)); obj = {"x": vec_x*z, "y": vec_y*z} return obj ...
function rand(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min + 1)) + min; function setToFixedVelocity(vec_x ,vec_y, fixedVelocity){ z = (fixedVelocity) / (Math.pow((vec_x*vec_x)+(vec_y*vec_y),1/2)); obj = {"x": vec_x*z, "y": vec_y*z} return obj ...
Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; return this; }; ...