Here you can find the source of clean(deleteValue)
/**/*from w w w.ja va2s .com*/ * Remove all occurrences of deleteValue if array * @memberof module:ArrayFunctions * @param {object} deleteValue Value to be deleted * @returns {Array} */ Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] === deleteValue) { this.splice(i, 1); i--; } } return this; };
Array.prototype.clean = function() { return this.filter(function(a) { return a; });
Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; return this; }; ...
Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] === deleteValue) { this.splice(i, 1); i--; return this; }; ...
'use strict'; Array.prototype.clean = Array.prototype.clean || function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; return this; ...
Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; return this; }; ...
function rand(from,to) return Math.floor(Math.random()*(to-from+1)+from); Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; ...
Array.prototype.clean = function(deleteValue) { for (var i = 0; i < this.length; i++) { if (this[i] == deleteValue) { this.splice(i, 1); i--; };
function rand(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min + 1)) + min; function setToFixedVelocity(vec_x ,vec_y, fixedVelocity){ z = (fixedVelocity) / (Math.pow((vec_x*vec_x)+(vec_y*vec_y),1/2)); obj = {"x": vec_x*z, "y": vec_y*z} return obj ...
function rand(min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min + 1)) + min; function setToFixedVelocity(vec_x ,vec_y, fixedVelocity){ z = (fixedVelocity) / (Math.pow((vec_x*vec_x)+(vec_y*vec_y),1/2)); obj = {"x": vec_x*z, "y": vec_y*z} return obj ...