Javascript examples for Canvas:image
scale an imageData in HTML canvas?
<html> <head> <meta name="viewport" content="width=device-width, initial-scale=1"> <script type="text/javascript" src="https://code.jquery.com/jquery-1.4.2.js"></script> <script type="text/javascript"> $(window).load(function(){//from w ww . j a v a2s . c o m var srcCtx = $("#src")[0].getContext("2d"); srcCtx.fillRect(0, 0, 50, 50); var imageData = srcCtx.getImageData(0, 0, 100, 100); var destCtx = $("#dest")[0].getContext("2d"); var newCanvas = $("<canvas>") .attr("width", imageData.width) .attr("height", imageData.height)[0]; newCanvas.getContext("2d").putImageData(imageData, 0, 0); destCtx.scale(1.5, 1.5); destCtx.drawImage(newCanvas, 0, 0); }); </script> </head> <body> <canvas id="src" width="100" height="100"></canvas> <canvas id="dest" width="100" height="100"></canvas> </body> </html>