Java examples for java.lang:Math Matrix
Returns the normal vector for the plane defined by three points.
/* --------------------------------------------------------=== * Orson Charts : a 3D chart library for the Java(tm) platform * --------------------------------------------------------=== * //from w w w.j a va 2 s .c om * (C)opyright 2013-2016, by Object Refinery Limited. All rights reserved. * * http://www.object-refinery.com/orsoncharts/index.html * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * [Oracle and Java are registered trademarks of Oracle and/or its affiliates. * Other names may be trademarks of their respective owners.] * * If you do not wish to be bound by the terms of the GPL, an alternative * commercial license can be purchased. For details, please see visit the * Orson Charts home page: * * http://www.object-refinery.com/orsoncharts/index.html * */ public class Main{ /** * Returns the normal vector for the plane defined by three points. * * @param a point A ({@code null} not permitted). * @param b point B ({@code null} not permitted). * @param c point C ({@code null} not permitted). * * @return The normal vector. */ public static Point3D normal(Point3D a, Point3D b, Point3D c) { double ax = a.x - c.x; double ay = a.y - c.y; double az = a.z - c.z; double bx = b.x - c.x; double by = b.y - c.y; double bz = b.z - c.z; return new Point3D(ay * bz - az * by, az * bx - ax * bz, ax * by - ay * bx); } }