Java examples for java.lang:Math Matrix
Returns the point in the center of the four supplied points.
/* --------------------------------------------------------=== * Orson Charts : a 3D chart library for the Java(tm) platform * --------------------------------------------------------=== * /* w w w. j a va 2s.c om*/ * (C)opyright 2013-2016, by Object Refinery Limited. All rights reserved. * * http://www.object-refinery.com/orsoncharts/index.html * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * [Oracle and Java are registered trademarks of Oracle and/or its affiliates. * Other names may be trademarks of their respective owners.] * * If you do not wish to be bound by the terms of the GPL, an alternative * commercial license can be purchased. For details, please see visit the * Orson Charts home page: * * http://www.object-refinery.com/orsoncharts/index.html * */ //package com.java2s; import java.awt.geom.Point2D; public class Main { /** * Returns the point in the center of the four supplied points. * * @param pt0 point 0 ({@code null} not permitted). * @param pt1 point 1 ({@code null} not permitted). * @param pt2 point 2 ({@code null} not permitted). * @param pt3 point 3 ({@code null} not permitted). * * @return The center point (never {@code null}). */ public static Point2D centerPoint(Point2D pt0, Point2D pt1, Point2D pt2, Point2D pt3) { float x = (float) ((pt0.getX() + pt1.getX() + pt2.getX() + pt3 .getX()) / 4.0); float y = (float) ((pt0.getY() + pt1.getY() + pt2.getY() + pt3 .getY()) / 4.0); return new Point2D.Float(x, y); } }